On Microsoft's system, Sleeping Dogs adopts a native 1200x720 presentation, with an 80-pixel horizontal upscale to 720p, while on the PS3 we're looking at a much lower 1152x640, which has more severe implications with regards to overall image quality. Anti-aliasing on both consoles is a post-process, most likely provided by NVIDIA's popular FXAA solution, although we find that the PS3 uses a more aggressive edge-detect algorithm in order to smooth over the additional jaggies created by the heavy upscale.
While the 360 game gives a passable impression of a native 720p presentation, it looks significantly blurrier on the PS3: the combination of the much heavier upscaling and a stronger FXAA solution covering the final image in a veil of softness. Finer texture details that are visible on both platforms are smoothed over and edges feature a distinct softness that is regularly apparent with anti-aliased sub-HD games. Specular highlights are also subdued on the PS3 due to the stronger edge-detection being employed, although this doesn't come across as a particular downside given that the characters can look a little too shiny in some scenes on the 360.
Aside from the obvious resolution differences, it is clear that the PS3 version is missing some of the more intricate texture details found on the 360, a situation not helped by the more aggressive FXAA implementation. Additionally, we also find that normal maps feature less distinctive bumps and ripples, leading to the affected surfaces looking a touch blockier in nature. The reason for this is that lower resolution artwork is used on many objects throughout the game, thus resulting in visible detail loss, while normal maps appear to be using a different, more lossy compression scheme which creates artifacts on surfaces which use the effect - the Xenos GPU has access to improved texture compression technology compared to RSX, which may explain this.
The Square Enix CEO has recently confirmed in a shareholders' meeting that it is still working hard on multiple small-sized games.
I thought they said they were focusing on bigger games… so, we’re staying the same now?
Well I don’t mind more HD-2D games.. preferably something like FFVI, Chrono Trigger, or Xenogears.
Limited Run Games, in cooperation with Square Enix, will release action adventure game Fear Effect for PlayStation 5, PlayStation 4, Switch, and PC via Steam in 2025, the company announced.
What!? That is freaking great!!!! I really loved this game back in the day and was so pissed the Remake got changed and then eventually canceled. This is such great news that it’s the original. Will definitely get the plat for it.
so a ps1 game launched in modern platformos, mmmkay. I can play it already in emulators with high res, retroachievements support and more, doesn't make much sense.
After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.
Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.
SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy
It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.
Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.
FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.
Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.
Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell
wow square dropped the ball on this version i think i might give it a miss and due to lazy port i was going to get it but its not worth supporting a company just give ps3 half a$$ ports and not spending the time resources in the ps3 version ?
I really wish people would stop using FXAA its a terrible form of AA. Can they not use SMAA atleast ?
Still using a more taxing solution on the PS3 GPU than letting the SPE's handle it? No wonder MM is helping out on LBP Karting...
I'll be getting the 360 version. Anyone know how the PC version fares?
If people really care get it for PC, its a huge difference there in this game.