One of the most anticipated graphics card releases of the year, the GTX 660 Ti is NVIDIA's first entry in the mid-range price bracket to feature their powerful Kepler architecture. The promise is a grand one; even early leaks of its specifications revealed it would be offering the very same core and memory clock speeds seen in the pricier GTX 670 model. The confirmed starting retail price of the card is set at £249 - though we're already seeing drops lower in places. It's a cut of roughly £40-£50, but at what cost to the card's raw performance?
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
next PlayStation and xbox better have a custom card that out does this!