In this episode Dan and Anthony talk about the recent leak and new info pertaining to Playstation All-Stars Battle Royale, list the details of the new Team Fortress 2: Mann Vs. Machine, cover some new Resident Evil 6, Day Z, and Call of Duty: Black Ops II details, and go over the DLC and patches for Sleeping Dogs, SSX, Mass Effect 3, Darksiders II, and Uncharted 3.
After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..
Sometimes, you don't need a Nintendo Switch to play the best platform fighters.
playstation all stars would have been good if you could finish without ultimate moves. Made the game so boring and repetitive. The rest of the combat was really fun but that just killed it for me. Look at smash where you can get such creative kills and here you just wait for lvl 3 ult and press one button.
Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"