The dungeon: One of the big staples of tabletop RPGs.
While the word conjures up images of a Tolkien-esque band of treasure hunters looting a medieval crypt full of skeletons, the term “dungeon” could just as easily apply to a corporate research lab in Shadowrun or a supervillain’s secret lair in Mutants and Masterminds. Once the context is taken away, a dungeon can be simply defined as:
"A closed-off space made up of interconnected rooms which will be full of enemies to fight, puzzles to solve, treasure to find and, most importantly, some important MacGuffin the party needs to obtain."
But all too often dungeons end up being rather tedious and formulaic affairs. The party shows up, kicks down the door, fights a bunch of little monsters and really big monster at the end, takes the treasure and leaves. While there is nothing wrong with this design and such a design can even be quite fun, it lacks a certain originality and depth that makes a dungeon really stick out in a player’s mind.
Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.
Nintendo is hoping to continue working on both top-down 2D and dynamic 3D The Legend of Zelda games in the future.
A Legend of Zelda fan has been modding various aspects of Ocarina of Time into The Wind Waker over the last few years. They recently gave a big update on the project and it looks great.
Everything !
Zelda's level design is the best in class !
Zelda is awsome in that way
I agree-
But of the Zelda's I have played Zelda 1,2, and Skyward Sword had the best dungeons.