VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX.
VIEW 2012, from 16th to 19th October in Torino, will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.
Pure Xbox writes: "Microsoft has appointed Alan Hartman as the new Head of Xbox Game Studios. If you're not familiar with Hartman, he's been part of Forza Motorsport team at Turn 10 Studios since 2005.
Over the past couple of years he's led as Corporate Vice President of Forza and Fable, and before this was the Forza Studio Head at Turn 10."
Seems like a solid choice considering Forza and FH have been the only high quality studio, consistently for Microsoft.
What a nice reward for the latest Forza, which is probably the most mediocre of the lot so far.
Still think Rod Fergusson would have been a good shout. He's got a track record of fixing stuff and I assume he's still at Blizzard.
Not heard of this guy but I feel like anyone is better than Matt Booty
I thought Dan Greenawalt was head of Turn10 though (although I noticed he didn't do the on stage stuff at e3 this year). Is he not there anymore?
Thank you, thank you, thank you!!! This is the best news I've heard since the last piece of xbox news!
Go team xbox! Xbox will rule the world!
He's over overlooked The Forza games which have been consistently good through our the years. Hopefully he has the same eye for quality for the rest if the studios going forward.
Milestone are back with Hot Wheels Unleashed 2 - Turbocharged. We grabbed Andrea Basilio, head of design in hope of finding out more.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.