380°

Next-Gen Graphics Leap 'Like Batman Going From Adam West To Dark Knight Rises' - Epic

Epic Games VP Mark Rein says audiences expect constantly-improving game visuals.

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nowgamer.com
Hisiru4703d ago

He is just trying to sell his engine.

iamnsuperman4703d ago

I do not exactly get his comparison because the 60s show didn't have exactly poor special effects/CGI and Nolan tends not to use CGI and both things are quality but in their own way. I agree with you he is just trying to sell his engine. I love the 60s Batman. I watch it every time it is on ITV4. It is classic Batman. It may not be the story driven thing that the Dark Knight Rises is but it is still a good show. Very poor analogy

Hisiru4703d ago

@iamnsuperman
Yeah I also love the 60s Batman, and it has it's own appeal. I am still trying to find it in blu ray.

I also agree that it's a poor analogy, you can't even compare both Batmans because it has a totally different approach.

Muffins12234703d ago

And its a good engine too!!

knowyourstuff4702d ago

lol @ iamnsuperman^

What he's referring to is the evolution of not the special effects, but the entire package, and as a package The Dark Knight is far more advanced in terms of action, acting, screen play and every other aspect you can think of. It's got all the aspects of modern film making that make films great, whereas when you look back at Batman with Adam West it appears extremely dated, just the same way the current gen will look dated when you look back on it 5 years from now. Get it now?

TruthbeTold4702d ago (Edited 4702d ago )

@knowyourstuff

Yeah, but who honestly believes that that's what next gen consoles will be capable of if they release anytime soon? There's nothing on PC now that's as big a jump between say for instance it and PS3's best looking 1st party games. So how all of a sudden are we supposed to go from the proverbial *POW!* *WHAM* *BOOM* and nylon costumes to Spandex, form fitting plastic, CG, and surround sound right away? This guy is just hyping up his product, or has been horribly misquoted/misrepresented.

FriedGoat4702d ago

I wonder how much longer it will take the textures to load in with the new unreal engine.

+ Show (3) more repliesLast reply 4702d ago
Morrigan-Aensland4703d ago (Edited 4703d ago )

This article will be depressing for Nintendo fanboys, not the sensible fans . I can't wait for next gen consoles.

Hisiru4703d ago (Edited 4703d ago )

What the hell? There is no mention of Nintendo in the entire article. Just goes to show why you only has 1 bubble.

Hellsvacancy4703d ago (Edited 4703d ago )

Nothing wrong with Adam West as Batman, I loved the original Batman TV show

I hope next gen is as big as they say, its insane to even think about, its like, PS4 (720) owners are going to be amazed with the graphical improvements over the PS3 (360) where PC players are gonna be like "meh, welcome to PC gaming from 2012 dude" PC graphics are gonna be better, in time

It hard to think how things can keep getting better (in terms of graphics, memory etc)

Great times ahead, i wonder what excuses developers will have next gen when it comes to making games, there gonna have plenty tools to play with when making games "theres still not enough RAM to invision my idea"

mafiahajeri4703d ago (Edited 4703d ago )

He didnt say there was anything wrong with it and if you guys dont understand the leap between the two spanning a gap of 46 years than WOW! What an over sensitive bunch you are, you guys leap at the chance to defend something you like and are blinded, dont worry we know you love the show...

You guys focused to much on his comparison, just understand that anything that happens in 46 years from now is sure to be a huge leap from anything you see today.

46 years is a long time get it!? Good...

Moby-Royale4703d ago (Edited 4703d ago )

Lol baboon.

So the leap between the current consoles and the next will be the equivalent of the technological advances we as a society will *see in the next fourty-six years?

No.

Hence why some people are questioning the logic of the analogy.

GET IT?!?! GOOD!

strauser3604702d ago

Are you people autistic? Come on you can't seriously not understand what an analogy is...

Summons754703d ago

So from awesome to decent?

I know what your trying to say but the analogy dosen't fit.

shutUpAndTakeMyMoney4703d ago (Edited 4703d ago )

Star Wars 1313 is next gen & that is unreal 3.

" audiences expect constantly-improving game visuals"

I don't believe this. Console games have looked similar for the past 3 years.

If anything it's pc gamers that should expect that since they can upgrade. To bad the publishers are pricks..

I hope next gen devs will make games for pc then port down to console as that would make more sense. If the next consoles are like pc then this could happen.

skyward4703d ago

"audiences expect constantly-improving game visuals" - true statement when you're talking about new hardware

shutUpAndTakeMyMoney4703d ago (Edited 4703d ago )

oh.. so constantly every 7 years?

lizard812884703d ago

"I hope next gen devs will make games for pc then port down to console as that would make more sense. If the next consoles are like pc then this could happen. "

I never understood why they didn't do this. Then PC owners get crappy ports, while the console version plays better (in some cases)

TheRacingX4702d ago

They WOULD do it IF there was more $$$ to be made from it...sad truth is publishers make more from console game sales, whether the contributing factors are shrinking PC user base, pirating is soooo much easier, compatibility problems with 100's of different PC configurations, dev's & pub's figure its a waste of time & resources (ie $).......to the Batman point....thats a stupid reference because I can say thats already happened, I used to play Asteroids on my Atari 2600 , with 5 colors and goofy blocks, and now I play Super Stardust HD in 3D with 16 million colors, textures, physics etc......

ChunkyLover534703d ago

I much preferred Adam West's Batman voice to Bales. Also, Batman doesn't dance anymore, remember the Batusi?

Capt-FuzzyPants4703d ago

I've always wished I was born earlier so I could experience some classic games and music in their time when they were popular, but I'm not upset that I experienced The Dark Knight Trilogy instead of whatever that was.

ChunkyLover534703d ago

Now that's what I'm talking about! Also, Adam West didn't need molded plastic to make him look buff....PURE WEST!

mafiahajeri4703d ago

Well Robin was more ripped than Batman and thats just wrong. Molded Plastic? LOL! They could barely put Batmans horns on his cowl... you guys must not understand what a leap means...

Fez4702d ago (Edited 4702d ago )

Heh. Nice meetin’ ya... (Just keep moving, don’t make eye contact)...

ChunkyLover534702d ago

At least you got it! I think everyone else thought I was serious.

Show all comments (70)
90°

Epic Games Asks Judge to Force Apple to Unblock Fortnite on iOS

The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.

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simulationdaily.com
PapaBop36d ago

Damn, I'm going to need to restock my popcorn if this keeps up.

230°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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dsogaming.com
Vits49d ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK49d ago

But will it have micro-stutters?

Vits49d ago

But of course, even compatible with VRR, so you can really feel it.

rlow148d ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac48d ago (Edited 48d ago )

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel48d ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

barom48d ago

@1nsomniac Going digital did make things cheaper though. Games are dropping in prices at much faster rate than before and you’ll find plenty of sub $10 games on sale all the time, whereas before we had to wait for “greatest hits” label. Not to mention the indies basically have a levelled playing field now.

Pyrofire9548d ago

In the same way that you make all these assumptions and judgments on the future of UE, I see you making these assumptions and disregard any opinion you hold.
I see no value.
There is nothing constructive, just ire on what was and the willingness to believe nothing will get better.
You have given up on the possibility of joy and will not find it.

Profchaos49d ago

Will it have games or just more decade long projects

IanTH49d ago (Edited 49d ago )

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH49d ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen48d ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH48d ago (Edited 48d ago )

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen48d ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno48d ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

Show all comments (24)
210°

Epic Games files lawsuit against Fortnite player for violating rules

Another day, another Fortnite lawsuit. This time, Epic Games sued a player who violated in-game rules,

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videogamer.com
KwietStorm_BLM175d ago

Hide ya kids cuz Epic suing everybody out here

Azurite175d ago

"This is a player who cheated in tournaments and tried to avoid the ban using multiple accounts."

INMATEofARKHAM175d ago

I don't follow all of Epic's lawsuits, nor do I play Fortnite, but there's been many times that I wish other companies took cheating in their MP content this serious.

So good for Epic. (And I say this as someone who detest Epic so much that he doesn't even bother to add their free games to an account.)

Inverno174d ago

I don't think avoiding being banned warrants a whole lawsuit. Seems like a misuses of the system, and something that only a company with too much f-u money could do. Not like they couldn't possibly implement an anti cheat that actually works as intended.

shadowfax33175d ago

now if only activision would do the same...

CrimsonWing69175d ago

If you told me back in the day game devs could sue you for cheating in a game, I’d have looked at you with a blank stare as I plugged my NES cartridge into a game genie.

INMATEofARKHAM175d ago

Big difference between enjoying the a game in single player/off line play and ruining the experiences of others in a MP/Online game.

CrimsonWing69175d ago (Edited 175d ago )

Ok, so ban them? Repeatedly if necessary. Like, suing for cheating in a video game is kind of absurd to me. What’s next? Suing someone who modded a game? They’re video games… so weird.

LG_Fox_Brazil174d ago

Read the article Crimson, it's not that hard

CrimsonWing69174d ago

@LG_Fox_Balrazil

How does the article change what I’m saying?

Inverno174d ago

People seem to think it's a good thing that they can abuse the justice system for something as petty as cheating in an online game. It's that way of thinking that we're where we're at. Then we wonder why these companies can over step their "authority", and it's cause of backwards logic from your average Joe. It'll get to the point where people will get sued for buying games on steam rather than on Epic and people will defend that too.

CrimsonWing69174d ago (Edited 174d ago )

That’s kind of my point. This is a video game, if people are cheating, you ban them… not f*cking sue them. I just feel it on the level of most absurd things to get sued over. Can Hasbro sue you for cheating in Monopoly? Like if you’re playing the board game of Monopoly with multiple people and you cheat, could the other players sue you?

Inverno174d ago

People don't think that allowing something like this happening for such a stupid reason just opens the flood gates. Rules aren't law, nor do they hold as much weight.

Software_Lover174d ago

I don't understand what they could be suing for. Just ban him/her. Unless they are suing for the payroll used for already banning them multiple times.