30°

Seropian: Don't port unnecessary concepts to mobile

For a man who created one of the best know shooter franchises of the last two console generations, Alex Seropian is surprisingly down on twin stick controls. Having slaved over making them usable for Halo, the Industrial Toys founder is amazed that developers are so keen on sticking with them when they have so many other options on today's touchscreen smartphones.

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gamesindustry.biz
80°

Industrial Toys’ Alex Seropian on why EA axed Battlefield Mobile & how Apple nearly bought Bungie

Steve Jobs “wasn't a fan of games, but he liked what he saw when he saw Halo,” says Seropian.

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mobilegamer.biz
40°

How Halo evolved from top down to FPS

One upon a time there was a game called Halo, but it wasn't always the gun-toting action fest it is today. Before it evolved into the excellent Halo 5: Guardians, Master Chief's debut was so ambitious it even echoed Bungie's future Destiny. "It was a huge world,” reveals art director Marcus Lehto, "comprised of a block of islands that you could travel to. It was a top-down, ‘lead your troops from the sky’ type of thing."

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gamesradar.com
TheCommentator3088d ago

It was also a TPS when shown at Mac World 1999, replete with ambient wildlife that could become hostile when provoked.

20°

Bungie co-founder Alex Seropian: The Polygon interview

Polygon: "The Halo co-creator speaks about selling Bungie, his fear of failure and visions for the future."