Game developers are an ambitious bunch, constantly looking for ways to innovate and advance gameplay. They want to create games that you can interact with in as much depth as real life, games that offer as many possible choices and outcomes as life itself, they want to give players more ways of solving problems than the usual trigger-twitching one. All of which is very admirable, but sometimes their reach exceeds their grasp...
prototype
brutal legend
First Assassin's Creed for me too
I find this comment odd about HeavyRain:
'and offers a choice of endings that all have the same key element, scuppering any replay value.'
How the flying foook would he know that if he didn't finish it multiple times... It certainly didn't 'scupper' the replay value for him then did it. And very clearly he has NEVER played this game because he assumes that only the ending is different when in fact there are multiple branches throughout the entire game. This article is good old fashioned BOLLOCKS
Uncharted 3, played through UC2's campaign numerous times, played the online for months. UC3 is honestly a very gimped game trying to appease to casuals. the campaign wasn't as good as UC2 hell it wasn't even as long as UC2. the online operates like a third person COD. what else is there to say, it was okay game but disappointing.