70°

Halo 4 boot camp: which Armor Ability rules them all?

OXM - Some are born great, some achieve greatness, some have greatness thrust upon them, and some topple backwards into greatness unexpectedly like a Home Alone villain slipping on Christmas decorations, straight into a vat of comic mischief. Thus it was with Star Wars Kid, and so it is with me, pursuing my quest to become battle-worthy of Halo 4 by the time it arrives in November.

rob854706d ago

Halo and COD is why I hate mainstream FPS genre.

robavila954706d ago

Care to explain why? Or you just threw that comment to get disagrees?

rob854706d ago

Halo: The Retarded sci-fi campaign; overwhelmingly Suckish multiplayer; Shorter than a Midget heroes; overwhelmingly stupid enemies; unimaginative weapons and vehicles; horrible environments; simple yet unsophisticated combat, I don't know how this over blown game made it in the first place.

Swiggins4706d ago

So what DO you like in the Mainstream FPS Genre?

rob854706d ago

Portal 1 and 2.both are truly innovative

spicelicka4706d ago (Edited 4706d ago )

LOL what a friggin lowlife. Literally everything you mentioned is absolutely false. You seriously are a butthurt pathetic hater who can't seem to figure out why halo is so popular, either cuz you're shit at it, or cuz you've never played it properly, so you're throwing your frustrations at trolling it.

"I DON'T KNOW how this over blown game made it in the first place."
That explains a lot, you don't know shit.

I could very well say the same about portal, because firstly it's not an FPS. You realize that means FIRST PERSON SHOOTER right lol? I never got past the halfway point as i lost interest, but that doesn't mean i'm gonna go around trolling on portal articles because i acknowledged that it is an amazing game. Although it's puzzle-solving in first person, not an FPS if you had any sense.

The fact that you clicked on a halo article just to troll proves that you're a confused and frustrated individual, it bothers you to be ignorant and not be able to figure out why.

TotalSynthesisX4704d ago

I'll go get the ice for that burn.

Red954706d ago

I was kind of bummed out when I heard armor abilities would be returning in Halo 4. At first, I was disappointed in 343, cause they knew how they community felt about them. But then I thought about it longer, and how it might work. But I'm still worried that AA's might again ruin the competitiveness of Halo 4, just like it hurt Reach.

robavila954706d ago (Edited 4706d ago )

So far I've really liked the balance they have given to the AA's. My only gripe was the Promethean Vision but 343 has announced that it has been nerfed since the last build (meaning we haven't seen the nerfed Promethean vision yet. )

lastdual4706d ago

I'm most worried about Active Camo, which we haven't seen in play yet. At least Promethean Vision speeds the game up. AC slows it down (encourges camping since you're hardest to see when staying still, slows down other players since they're checking for the invisible guy, etc).

Really wish it was either gone or a power upgrade on the map...

robavila954706d ago

Active Camo was near useless in Reach though. If you moved, even a little bit, people could already see you.

190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

Read Full Story >>
videogamer.com
Tacoboto59d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos58d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn58d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris58d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

50°

Master Chief Became More Than A Machine In 343's Halo

In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.

In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.

Read Full Story >>
thegamer.com
kingnick828d ago

This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.

The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.

Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.

BandarHub827d ago

A lot of people give the 343 version of Master Chief a lot of slack.
But Fundamentally he is still the same character, he just has a couple more dialogues. He has not changed in terms of attitude.
"Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty."
And that's what he has done at the end of the day, he did his duty. Watch his partner die, and was ready to destroy the weapon in Halo infinite....he is still the same soilder that everyone remembers

Halo Infintes one was a nice balance between both.

slate91827d ago

Chief and the halo franchise became a joke under 343

Sciurus_vulgaris827d ago

The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.

Obscure_Observer827d ago

"However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion."

Which is awesome! I love how Master Chief become more John and less soldier.

Sciurus_vulgaris827d ago

I didn’t even notice my typos,lol

50°

Halo's Identity Problem Began With an Admirable Mess

It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.

The3faces948d ago

True Halo 4 was a sign of 343i's incompetence and the decline of Halo.