Over on Gamasutra's job boards, an ad recently popped up that has become a topic of debate over the course of the past couple days.
Irrational Games, best known for excellent games like System Shock 2 and BioShock, is looking for a new design manager. Included are several requirements:
"Six-plus years as a game designer." Ok, they're looking for someone with good experience. "Four-plus years of experience managing direct reports." Alright then. "Shipped a minimum of three games from pre-production through ship." Good, good.
"Credit on at least one game with an 85+ average Metacritic review score." Wait what?
Mike Rose, founder of independent publisher No More Robots, explains why he's such a vocal proponent of Microsoft's subscription service.
It doesn't because Microsoft pays for the potential lost copies.
Developers are not at a lost as they are compensated in fact they benefit more from being seen on gamepass as more gamers access them. The game is also available to buy if the player wants to.
Why is it so hard to understand?
It's attractive for indies for obvious reasons, or live service games.
Anything that is big budget and doesn't have mtx gamepass is not attractive an attractive service until later in that games life.
Thats why u always hear smaller devs come out saying it's great but never the big boys.
Simple economics really gamepass isn't great for big budget games but absolutely fantastic for Indies.
Not sure why people struggle to grasp this or use what indie devs says and apply that to big budget games when different things all together.
It's like kids learned a new word and use it constantly! If you're a "journalist". Why would most use "cannibalize"? Can't think for yourselves? If you feel GP HURTS GAME SALES, KILLS SALES OF GAMES, REDUCES GAME SALES, CUTS PROFITS FROM PUBLISHER'S. NO, it's like a toddler learned a NEW Word!
GP can be a sustainable option. So can PS+! Which introduced me to ton of games!
I absolutely love my PS5, but damn! Microsoft is now The walking dead!
No More Robots founder Mike Rose discusses the success his studio has found with PS Plus and Game Pass, and how they influence the industry.
"And I can literally see we put a game on Game Pass, and all of a sudden, the next day, the game’s selling better on Steam. It’s selling better on PlayStation.”,"
So the concept of GP only works if there are other platforms where you have to buy the games? What about the sales on Xbox consoles when a game is Day one on GP?
Interesting article.
I never thought about the game discovery aspect and the fact that since GP/PS+ users are a small fraction of the overall gaming community, the subscription users discover games they would not regularly give the time of day. This leads to new gems continuously being rediscovered, becoming popular, and then the non subscription gamers (the vast majority of gamers) will pile onto these games via actual purchases, leading to both higher sales, and a wider reach for games that would not regularly enjoy high levels of popularity.
That is an angle I had not entertained in my mind. It's cool to see smaller devs make bank.
Although I agree with most of the article, I'm not so sure on this statement he made;
“One person needs to have it on Game Pass in a group of friends, you know, at school or something like that,” he explains. “This 16-year-old has got it, and he’s going to be like, ‘guys, we should play Descenders, it’s eight-player, we could all be playing together.’ And they’re all saying, ‘Alright, let’s play this fucking game.’ And we just sold it to seven people.”
Isn't that how it's always been? word of mouth in the playground, at work or through something called the internet or YouTube ?
Edit: I have no doubt the extra exposure of subscription services can help extra sales but I'm guessing most still don't buy indie titles like some of us gamers do.
At the end of the day his data may show they sold an extra 5,000 copies which would be a nice profit for a indie title sure but at the same time what about all the other indie games not making any more sales cause GP doesn't work ?
Btw I'm all for change as that's just how life is, and it's great value for us the gamer but I just don't see the sustainability of it when subscription numbers are low ? What I mean by that is will these subs ever reach the 100m/300m/1billion numbers for it to be sustainable without compromises to game quality/budget etc
GamesIndustry speaks to indie studios and publishers about the possibilities afforded by the new consoles