100°

Ubisoft and Gearbox Software Disagree On When New IPs Should Be Released

Yves Guillemot says " launch new IP early", Randy Pitchford says "whenever". Who is right?

New IPs are scary. They're unfamiliar and different. People fear change. That's probably why The Last of Us got very little public attention until E3 this year when everyone saw it running at Sony's press conference and suddenly got excited about 'the new game from the creators of Uncharted'. Even though we'd been showing you and showing you for months already before E3. But while new IPs are undoubtedly hard to get people excited about (even from a studio as amazing as Naughty Dog), is it possible there's a science to releasing them at a specific time in a console's lifespan?

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Dms20124709d ago (Edited 4709d ago )

I agree with Pitchford, get new IPs out whenever you can.

BrutallyBlunt4709d ago (Edited 4709d ago )

I agree 100%. Telling people that the long console cycle is hurting their ability to create new IP's is laughable. Sure if you plan on making a game like Mass Effect knowing it's going to be a triology from the start then you may be better off near the beginning of the cycle. But even new IP's that might have sequels after that carry over to new hardware can still be made now and his example of God of War shows that.

A good IP can sell at any time, same with a bad new IP.

ChunkyLover534709d ago

Makes more sense to launch a new IP at the start of a generation. That way if its a series, you can have the time to finish it up or at least complete a compelling story arc. Look at Mass Effect for example, or Uncharted. Those all were so much better for having started at the beginning of the generation, we actually got to finish those trilogies.

StrongMan4708d ago ShowReplies(1)
Hicken4704d ago

So you'll ignore Halo and God of War, whose trilogies started last generation? God of War is a TRUE prime example, as its games were released QUITE late in the life of the PS2.

And assuming you make an IP worth buying LATE in the gen, people will want to buy the new system to get the next installment(if it's a series). Sort of an example is Halo: the new Reclaimer trilogy is starting on the 360, and continuing on the Nextbox, which will ensure that people will buy that system to continue the story. inFamous is another good example: people love the series, and I don't doubt that, should there be inFamous 3 announced for the PS4, people will want that system to play it.

That's not to say that launching new IPs earlier in the gen is bad. But then you ONLY look at series, and not one-off games, nor do you look at- as mentioned above- God of War, which saw an amazing third entry.

Whatever. You rarely make sense. And, as I said before, soon as your bubbles started dropping, your true colors came out.

jaymart2k4709d ago

Real reason why UBISoft wants new IPs early is so they can milk the series year after year. Yes I'm looking at you Assassin's Creed.

MostJadedGamer4709d ago (Edited 4709d ago )

Well thats the point. If you going to take a huge risk making a big budget IP you better get a huge reward.

Otherwise nobody would even bother making big budgets IP's. Because most of them fail so when you do get lucky, and get a hit you had better be able to get a HUGE profit on it to make up for the ones that fail.

110°

Response to Recent Community Concerns About Take-Two’s Terms of Service

Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."

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60°

Report: Inside Ubisoft's Project Renaissance, a Cancelled Minecraft-Like Voxel Game

In recent years, Ubisoft has canceled several games, one of them being a project code-named Renaissance.

280°

Borderlands 4 CEO Apologizes for "Real Fans" Comment, Fans Don't Buy it

Randy: "I am sorry there was a misunderstanding. The absolute sincere truth is that I don’t want anyone to pay any more than they should or are comfortable with and I always work with the intent and hope that a customer always feels they got the better end of the deal no matter what they pay. The actual context was that a guy replied to a post about Borderlands 4 on the Nintendo Switch 2 was warning me that if the price ends up being $80, the game will fail. What I was trying to do was explain that it wasn’t my call but that if a $10 price increase does happen (since that’s obviously where the industry is going), it will be okay and that Borderlands 4 will be okay because it’s a great game and there are a lot of fans who will see the value and want it."

Relientk7717d ago

*clears throat*

I think you mean "real fans don't buy it"

PRIMORDUS15d ago

We can take it. 🏴‍☠️

-Foxtrot17d ago

It will sell well because it’s Borderlands, but I’m not getting it Day 1 now. I’ll happily wait and buy something else.

He just had to open his mouth, I don’t know why they don’t see how much of a PR disaster he is.

Goodguy0117d ago (Edited 17d ago )

Makes me wonder why people like this lead games and franchises that are beloved. Dude just needs to shut up and never speak their opinions on social media lol. Just chill and enjoy your life with the 7 figure salary you get bud.

Tacoboto17d ago

There's nothing to buy because there's no apology here except for how WE "misunderstood" what he so clearly typed out.

CrimsonWing6915d ago (Edited 15d ago )

Yea like we’re just dumb consumers that don’t understand PR damage control. Hey Randy, if you cared about the fans you’d fight against this stupid price hike… oh wait…

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