Not Really Artists: The Creative Team Behind Dishonored

Raf Colantonio and Harvey Smith came together out of a shared love of "very immersive first-person games with mixture of action elements, role-playing elements, stealth as a component wherever possible [and] emergent situations instead of everything hand-scripted," says Smith.

The two are co-creative directors on Dishonored, an upcoming PlayStation 3, Xbox 360, and PC game from Bethesda, which puts you in the shoes of a supernaturally-powered assassin framed for wrongdoing. The game offers multiple solutions to its missions and takes place in a sprawling steampunk city.

In this extensive interview, the two talk to Gamasutra about the kind of game they want to make, and why; why games such as theirs center around violence and conflict; designing for emergent gameplay; and why they're "not really artists," but instead designers.

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ame222303d ago

GOTY material right here.