An in-depth look at why we find collecting achievements/trophies irresistible whilst exploring the different strategies developers/publishers take with managing their achievements.
the best achievement I've ever got was Mile High Club in CoD 4
I'm sure it is one of the main ones most people will think of when looking back. Which is why I included it in the article. Though I'm sure people will feel the same way with games like Super Meat Boy and Dark Souls looking back in a few years time.
I agree. I spent hours doing that level about two years ago trying to get it. It was so frustrating to try an achieve. I could have done something better with my time but I am glad I did it
The funniest achievement I ever got was Respect My Authoritah in Dungeons of Dredmor.
Makes you feel accomplished, Monster Hunter does this. You work very hard to learn the mechanics of the games, and after spending 30 mins or more on your first strong monster you finally kill him/her. That sense of accomplishment is what makes the MH series addictive.
I can't say I've played MH before but that is the point I was getting at in the article. Though games can be addictive for more reasons than just the feeling of accomplishment. For example online games are usually addictive due to the variety and competitiveness that you get from playing against non AI opponents.
Especially when you can personify anything, it makes online less bland. Adds another reason to want to play.
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