CVG - If Phil Fish just doesn't want to cough up the money to fix a game-breaking bug in Fez, then fine. It is apparently his choice whether he wants to repair a faulty product that he assembled over five years.
The real issue is that Fish doesn't want to portray himself truthfully.
Random Nintendo shares Indie World highlights and impressions of Fez, There Is No Game: Wrong Dimension, and Aerial_Knight's Never Yield. Plus, The Great Ace Attorney, Microsoft's Switch on a shelf, and more.
With its unique visuals, wonderful soundtrack, and addicting gameplay, FEZ is as much fun to play today as it was nine years ago. Jes from Gaming Respawn reviews.
WTMG's Leo Faria: "In short, Fez is as good now as it has always been. The reason I call this version the best way to experience this indie game is mostly due to the perfect combination of the Switch’s portability and its screen being much larger than the Vita’s. This is easily one of the best indies ever made, and one of the most important games of the past decade. Even though a lot of younger players only know it due to its troubled development cycle and some post-launch controversies, Switch owners should definitely pick this game up. This gem took an eternity to arrive on the system, but it feels right at home on it."
I hope the person that wrote the article states that it cost about $45k to update a game with a patch, which is a huge burden on indie devs. If he's been working on the game for 5+ years I'm sure he'd want his baby to be at it's best, but some times you have to bite the bullet and make the sensible choice.
I can't believe that fish asshole actually plays the role of the victim here.
Hey pal, if you weren't lazy enough not to test your own game before you released it, this problem wouldn't even be there in the first place. Do you actually crap all over your fans' trust just to save money because you're a "struggling little indie developer with a big spirit".
Fuck your spirit, patch the game and claim some responsibility you thief!
If you made a disclaimer before your fans bought the game with their hard earned money that you wouldn't fix the game and rather ruin their experiences in the first place, then this issue wouldn't persist, but you LIED and got them into a trap.
"HeY man tis MiCrosoFt's PRobLEM MAN!" Because they made the fucking game and forced you to sign a contract at gun point right? Ugh. I hate guys like him.
Just snatch the money and bail out, what the hell kind of business trust is THAT?!
Guess who's not buying your next game! Somebody sue this guy! It's his game, his design, his faults, and he should fix his own faults, not blame someone else.
There's something called standards, and you obviously have none.
And for.god.sake do something about those EYEBROWS!
Kind of on the fence, obviously any faults should be fixed, but I also think charging such huge amounts of money to deliver a patch is just greed on the console manufacturers part.
Of course it's put in place to try and make sure games are as complete and tested as possible, but tell me of a faultless game this gen, big developers can afford to foot the costs, all this does is hurt the smaller studios who can't and have less resource to initially test their game in the first place.
Blaming MS or any other manufacturer is always the easiest way.
It's hilarious.
Devs want to MAKE MONEY OFF XBOX SALES, but they don't want to FIX THEIR GAME-BREAKING BUGS (you know, the ones that are their own damn fault).
Make a game with solid code and you won't have those issues. Delay the game for another year if necessary. That way you avoid paying thousands to fix YOUR OWN MISTAKES.