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80°

Blame Microsoft? Why Phil Fish needs to switch perspective on the Fez fiasco

CVG - If Phil Fish just doesn't want to cough up the money to fix a game-breaking bug in Fez, then fine. It is apparently his choice whether he wants to repair a faulty product that he assembled over five years.

The real issue is that Fish doesn't want to portray himself truthfully.

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Theo11304729d ago

I hope the person that wrote the article states that it cost about $45k to update a game with a patch, which is a huge burden on indie devs. If he's been working on the game for 5+ years I'm sure he'd want his baby to be at it's best, but some times you have to bite the bullet and make the sensible choice.

Robochobo4729d ago

The trouble is that when you sign the deal, it's stated that the first patch is free, but every patch after that is around 50k. Just as it said, he never said a thing, never decided that something like that might happen and it might be in his best interest to go to Sony or Nintendo.

vega2754729d ago (Edited 4729d ago )

Sony charges the same for patches. I don't know if they charge for the first one or not. But its the same as MS. So it wouldn't have been any different had he went to Sony. It's so Indie devs don't release broken games

Winter47th4729d ago (Edited 4729d ago )

I can't believe that fish asshole actually plays the role of the victim here.

Hey pal, if you weren't lazy enough not to test your own game before you released it, this problem wouldn't even be there in the first place. Do you actually crap all over your fans' trust just to save money because you're a "struggling little indie developer with a big spirit".

Fuck your spirit, patch the game and claim some responsibility you thief!

If you made a disclaimer before your fans bought the game with their hard earned money that you wouldn't fix the game and rather ruin their experiences in the first place, then this issue wouldn't persist, but you LIED and got them into a trap.

"HeY man tis MiCrosoFt's PRobLEM MAN!" Because they made the fucking game and forced you to sign a contract at gun point right? Ugh. I hate guys like him.

Just snatch the money and bail out, what the hell kind of business trust is THAT?!

Guess who's not buying your next game! Somebody sue this guy! It's his game, his design, his faults, and he should fix his own faults, not blame someone else.

There's something called standards, and you obviously have none.

And for.god.sake do something about those EYEBROWS!

Rivitur4729d ago

You realize the bug affects less then 1% of the people and by M$ standards that is acceptable to pass certification thus financially it wouldn't make sense to patch it. He has also offered an apology to those who encounter the save bug.

hazelamy4729d ago

so he says.

and who the hell believes that guy?

and what the hell is an apology gonna do for people affected by this?

Dark_Overlord4729d ago

I have the same opinion, if i've spent money on a product then it damn well best work.

Picked up Beat Hazard Ultra on PSN ages ago, and it has a problem where if you click on the leaderboards it crashes your PS3 (possibly even corrupting your save), now a while ago the dev said he was going to fix it.

I checked yesterday for an update and apparently the dev has now said it will take to much time and effort to fix and so won't do it, but he's quite happy to keep selling the broken game whilst making other versions of it. I don't care if they're Indie/Big devs etc if you make a game with really bad bugs, you f***ing well best fix it, I pay money on the basis that I will get a fully functional game, which obviously these lazy sh*ts don't seem to understand >:(

Fishy Fingers4729d ago

Kind of on the fence, obviously any faults should be fixed, but I also think charging such huge amounts of money to deliver a patch is just greed on the console manufacturers part.

Of course it's put in place to try and make sure games are as complete and tested as possible, but tell me of a faultless game this gen, big developers can afford to foot the costs, all this does is hurt the smaller studios who can't and have less resource to initially test their game in the first place.

dennett3164729d ago

He signed the contract and was fully aware of the terms....he released a broken experience that has cost a fair amount of gamers a lot of hassle. Fez sold pretty damn well, you telling me he can't afford the cost of a single patch to fix an error that HE created, even if just for public relations sake? How many future sales has he cost his company with this fiasco, even from people who aren't affected but hate seeing a company treat it's customers so poorly?

Indie developer or not, he has a duty to release a game in a state fit for sale...if he fails, he has a duty to fix the problems. Other indie companies have ensured their games worked properly, why is this guy any different? Stop excusing the ripping off of other gamers just because the problem doesn't affect you this time.

DiRtY4729d ago

Blaming MS or any other manufacturer is always the easiest way.

Frankfurt4729d ago (Edited 4729d ago )

It's hilarious.

Devs want to MAKE MONEY OFF XBOX SALES, but they don't want to FIX THEIR GAME-BREAKING BUGS (you know, the ones that are their own damn fault).

Make a game with solid code and you won't have those issues. Delay the game for another year if necessary. That way you avoid paying thousands to fix YOUR OWN MISTAKES.

Hicken4729d ago

This may be the first time I've ever agreed with you.

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70°

Around The Indie World: highlights and impressions from Nintendo's latest indie showcase

Random Nintendo shares Indie World highlights and impressions of Fez, There Is No Game: Wrong Dimension, and Aerial_Knight's Never Yield. Plus, The Great Ace Attorney, Microsoft's Switch on a shelf, and more.

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9.0

FEZ Review - Gaming Respawn

With its unique visuals, wonderful soundtrack, and addicting gameplay, FEZ is as much fun to play today as it was nine years ago. Jes from Gaming Respawn reviews.

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9.0

Review - Fez (Switch) | WayTooManyGames

WTMG's Leo Faria: "In short, Fez is as good now as it has always been. The reason I call this version the best way to experience this indie game is mostly due to the perfect combination of the Switch’s portability and its screen being much larger than the Vita’s. This is easily one of the best indies ever made, and one of the most important games of the past decade. Even though a lot of younger players only know it due to its troubled development cycle and some post-launch controversies, Switch owners should definitely pick this game up. This gem took an eternity to arrive on the system, but it feels right at home on it."

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