There seems to be a veritable lack of innovative titles with offline multiplayer capabilities in today's gaming market. Considering the average console can support four players at once, what the hell were game developers thinking?!
The Microsoft Store has hinted at the upcoming release of Minecraft: Bedrock Edition on Valve's digital distribution platform, Steam.
1 major advantage to this will be launching it straight from SteamVR. You have to make a custom shortcut to get it working right now in VR.
Ubisoft says they are focusing on two "core verticals," and that's to return as a leader in the open world genre, and live service games.
Calling Ubisoft a leader in open world gaming at any point in time would be like calling Dollar General a leader in retail.
I don't think they were ever the leader tbh. I've never really cared for any of their open world games. I do wanna try watch dogs 2 because it looks like it's set in San Fran. Looked interesting
The Minecraft 1.21 Tricky Trials update's combat and technical aspects make it a fitting choice to bring in one missing crafting recipe.
This is a rarity ever since Next-Gen released. I wish a lot of games that I own were couch co-op games.
Yeah, it's a shame, but it is nice being able to do multiplayer without having to share a screen with someone.
It's true. Splitscreen multiplayer is one of the reasons I prefer my PS3 over my PC when it comes to games. People like to make fun of the Wii but at least most of it's games kept this feature.
Death is coming
So I love how this article ignores the fact that because this gen is so graphic intense, that it is more a technical issue than a social one. Most offline multiplayer are single screen because it has become to difficult to render both screens, let alone 3 or 4, at the same time. At least without taking a huge graphical hit. Look at Conduit 2 or Uncharted 3 to see how worse the graphics are in split screen compared to single player.