IGXpro writes:
We all do it: we see a game that’s by a company with a bad reputation, or that’s a sequel to something we didn’t like, and we assume it’s a piece of garbage. We mock it or ignore it, and never actually play it. Sometimes this is justified, but sometimes these assumptions cause us to miss out on a game that is actually genuinely good.
Plenty of games have made a name for themselves as being proud of the fact they’re not to everyone’s taste over the years.
Okay, but "games I'm not meant to love" means I won't play them.
Games are for fun. They're their own art, it's a disservice to reduce them to interactive stories. You can focus on making your audience entertained on a positive way and still stand out.
No game is for everyone. Some games are more mainstream or casual friendly but there is always someone who won’t like it. Same with anything else
There’s definitely no denying that some games might have been undeservedly bashed by critics. The reasons why vary from game to game, but there’s a lot of diamonds out there in gaming that have been obscured by plenty of rough.
Return Fire (PS1). It has a Metacritic of 71 but it is one of the best games on PS1. https://www.metacritic.com/...
Warframe. Started life with a 64 on meta but improved quite a bit over the years. I put north of 1000hrs in.
Can we address how odd it is for the idea of hated by critics seems to work at anything below 80%? 3 of these 10 have a critics score of 70 or higher and only 1 has a score below 50.
I would say anything below 40 would be bad / hated, 40-59 is ok but missable, 60-69 is functionally average, 70-79 is good, 80-89 is very good, 90-94 is outstanding GOTY candidate, 95+ is genre defining
TNS: "This is a list of five terrifying games that have all been inspired by the Silent Hill franchise in one way or another."
Ah Deadly Premonition, a game so bad in many ways that it ends up being great :D
damn i love Deadly Premonition!!!
Good list.
Deadly Premonition is great.