"It’s within our very nature as human beings to want to categorize games into distinctive categories. If it features experience, leveling and fantasy elements it’s an RPG. Throw side scrolling levels our way and we’ll call it a platformer. And whereas the line between independent and triple A game developers used to be very distinct, it has begun to blur. So the question is then raised, “What makes an indie developer indie?”"
Its creator eliminated components that were not essential to speed up its development, such as the Bluetooth of the controls.
LLC: "With an art style that could have been straight from the worlds of Mike Mignola, The Séance of Blake Manor is a game that I fell hook, line and sinker for."
Relic Entertainment: "We’ve got some important updates to share for Warhammer 40,000: Space Marine: Master Crafted Edition, including an extended refund policy, details on a 50% upgrade path discount, and a preview of the patch improvements coming soon."
"And whereas the line between independent and triple A game developers used to be very distinct, it has begun to blur."
No it hasn't. Do you have a comprehension problem or something? Everyone clearly understands the difference between an indie developer and a larger corporate development studio. Where is the confusion?
Definition One from the story: A kickstarter campaign doesn't turn an indie developer into something else. An indie developer doesn't have a contractual obligation to any publisher, and kickstarters are strictly faith based with no guarantees. You are wrong.
Definition Two: Again, an indie developer is quite literally someone who is unattached to any publisher, unsigned in any way. Money is not a factor, whether little or small. I don't think people are thinking "all indie developers are small and broke." Most, however, are small and don't have large development studio or publisher money. Just because an indie developer creates a game that makes a lot of money doesn't mean that that developer is no longer indie. So long as they are not part of any other studio, do not have long and binding contracts to any publisher, then they are indie. A developer can be indie if it makes 2 or 3 games for a publisher, but the very definition of indie is INDEPENDENT.
Third paragraph: So now an indie developer is someone who makes a game that's different than mainstream expectations? NO! An indie developer is an independent developer. They make games how they want to without having someone breathing down their necks to make a certain genre of game, or incorporate specific themes that is based on market research or past trends. Indie developers just make games because they want to and hope that people will like their game enough to make them profitable. That's really all there is too it. Nothing about large funding, or staff sizes, or any of that other malarkey.