Kayla Herrera of Metal Arcade writes:
Pro Cycling Manager 2012 was released June 21 this year, just days before the Tour De France. Cyclists everywhere could gear up for the big race on their own, running their Pro Manager cyclists on sprints and timed trials to get in the mood. Coming from someone who has never played cycling-simulation games, it was not as bad as I had initially anticipated. I thought the game would be boring and unappealing to me, as one who plays games like WoW, Silent Hill, Portal, and Beyond Good and Evil. I crave adventure in the gaming universe. But once you get a hang of the mechanics, Pro Cycling Manager 2012 has a lot to offer. It’s an extremely niche title, and it’s not for adrenaline junkies, but those who would be interested in the game will get a lot out of it.
Play Vault's Giles:
"Of course winning feels good but it does not feel as good when your top sprinter wins an easy race. The victory feels all the more sweeter when you set a plan in motion to attack, it works and your lesser rider or veteran journeyman grabs the laurels and wins the race."
GameDynamo - "Pro Cycling Manager 2012 places you in control of a cycling team and tasks you with managing them to glory. This includes their booking schedule, their training needs, their personal equipment, and who occupies what role on the team. "
From Strategyinformer.com: "So here’s the thing; I have a lifelong obsession with management simulations, culminating in an uninhibited crack-like addiction to the Football Manager series. I’m perfectly at home with never-ending swathes of menus, stats and obtuse performance planning to gain that extra 4% in performance from my virtual athletes, and I can happily grind away an afternoon on a pre-season tour of Asia or scouting for the best additions to my vastly-inflated squad of ego-maniacal idiots. This is not a waste of time for somebody of my persuasion; it’s logical, relaxing and amazingly atmospheric once you’re fully invested. "