Dishonored looks like it might be on its way to becoming a success when it’s released later this year, but Zenimax visual design director Viktor Antonov believes that it’s now extremely rare for this to happen for a new IP.
He made the remarks while presenting ‘Creating Dunwall’ a session on visual development for Dishonored at Develop Conference 2012.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.
Daily Video Game writes: "Xbox Store has just kicked off Arkane Studios publisher sale, offering up to 80% off on some of the best games from Arkane Studios, including Deathloop, Dishonored, and Prey for Xbox Series X/S and Xbox One right now!"
It's very true.
I can't understand why new IP's don't get the royal treatment by gamers. I seek out just about any new series, and if they come across as flawed, so be it. At the very least, they're a fresh alternative from the increasingly stagnant sequel market.
Take a close look at the game Sleeping Dogs dropping in August. No big fanfare, no real anticipation for it, and I don't see it doing any sort of decent sales numbers, but I'm still sure it'll be an interesting game.
New IP's are pretty much a creative and financial gamble so as a gamer I appreciate how much Sony are usually willing to put themselves out there - successfully more often than not, imho.
Games like Journey and Heavy Rain come to mind.
The bottom line is that the majority of console gamers have some sort of budget, those gamers are less likely to take a risk by spending $60+ on a new IP. With sequels, you usually know what your going to get. People bash games like Call Of Duty, but people pretty much know what they are going to get with those games, so people buy them.
Companies cant really afford to put out a ton of unproven IP's, new AAA titles can be really expensive, just look at L.A. Noire, which was a great game and sold close to 5 million units, but at the end of the day it didn't make any money because it was so expensive to produce.
I look at a game like Bulletstorm, which was new, fresh and original, but it didn't make money and the sequel was canned.
Its easy to sit back and complain that there aren't enough new IP's, but with the amount of studios closing and the fact that new IP's aren't really selling or making money, I can see why so many studios stick with what works and what sells.
Also, I think that since we are so close to the end of the console generation, that a lot of companies are holding back new IP's to kick off the next generation, since its proven that new IP's tend to do better at the start of a generation rather then the end.
in some cases though the sequel is better.
uncharted 2
killzone 2
ass 2
batman ac