How successfully Microsoft, Sony and Nintendo can migrate their existing online communities will be the key to their next-generation success.
Examining 46 game companies based on their employee feedback - people who have an insiders' view of exactly what goes on behind closed doors and can offer some brutally honest assessments of what it's like to work for the giants of video gaming.
Surprises include EA's overall and work/life balance ratings, and Riot's unprecedented CEO rating.
Bioware Mythic has gone through a lot of changes. When purchased by Bioware in 2009, their name shifted to "BioWare Mythic". Now, three years later, the studio is simply known as "Mythic."
The current proliferation of video gaming hardware, from consoles and mobile platforms to social network gaming, is the first to happen for the industry that is actually a great thing for developers, rather than a period that we need to survive.
This was one of the running themes of a Develop conference keynote from Eugene Evans, VP of EA's BioWare Mythic studio, during which he chronicled his 30 years in the industry from his Liverpool-based, computer magazine beginnings to his work at BioWare now.