40°
7.5

Gravity Rush Review - Brutal Gamer

Brutal Gamer writes:

Sony Japan’s Gravity Daze finally hits these shores under the guise of Gravity Rush and Vita owners throughout the land issue forth a resounding “Hazzah!” for they finally have something to play since launch.

Snide swipe as the recent Vita software wasteland aside Vita owners should be excited for this new title. It offers up some truly unique elements and a large dollop of uniquely Japanese game play.

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brutalgamer.com
teedogg804682d ago

This game deserves nothing lower than a 9/10.

GuruStarr784682d ago

agreed.... i can see maybe an 8 here or there... but nothing below that.... its the best Vita game so far and one of my all time favorite games ever..

I hope we see a sequel..

It was really fun getting the platinum trophy, all I need now is the spy pack and I'll have 100%..

Even if you're not really into trophys, going for them in Gravity Rush makes the game a lot more fun!

SpinalRemains1384682d ago

Really? I only just started playing it, but I don't see why you have it that high. I suppose I'll have to keep playing to find out.

So far I find the comic scenes to be boring and too Japanese for my liking. Everything is so melodramatic. I'll trust you guys though and keep going before final judgement of course.

dafegamer4682d ago (Edited 4682d ago )

@SpinalRemains
comic scenes too japanese? I hope we are playing the same game cause the game does have a high european feeling.
The japanese only translate in the artstyle

SpinalRemains1384681d ago

You think so? All the characters say silly things just like they do in any Final Fantasy game. I find no European or western feel to it at all

dafegamer4677d ago

lol thats not even japanese their talking in this game that a made up language. Gibberish just like in Zelda games.
Also how can this feel japanese. The cutscenes doesnt implent soimething that has a japanese feel
As of the artstyle yes it has some japanese influence in art,but you can say that to all japanese made games including mario,final fantasy,
zelda, and so on

one2thr4682d ago

I can finally pick this game up this thursday <(^_^)>...
And after playing the demo about 16 times, i can say its more of an European city scape artstyle, and I also believe that the language within the Gravity Rush (not daze) is actually a made up language and not Japanese... From what I understood from the demo, and the tilting comic 3D scenes are awesome as well... Come on thursday!!

150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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pushsquare.com
36d ago
darthv7236d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay35d ago

It's what most IP holders do.

jznrpg35d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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pushsquare.com
Goodguy0173d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga71d ago (Edited 71d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt71d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai73d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades72d ago

Don't try to spin it the studio is no mo end of story

pwnmaster300072d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai72d ago (Edited 72d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades72d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai71d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman71d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

72d ago Replies(1)
jznrpg72d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai72d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg71d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis72d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay72d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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prankster101.com
Knushwood Butt193d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde192d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai192d ago (Edited 192d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde192d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.