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40°
10.0

Metro's App of the Week Review: Run Roo Run

A review of Run Roo Run from Michael Brown of Metro News' gaming blog, Ode to Joystick. Run Roo Run is bite-sized, single screen fun that’s all about keeping your reflexes keen and your eye on the obstacles.

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metronews.ca
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70°

The challenges of bringing triple-A to iOS

Making a triple-A game for iOS means more than changing the control scheme. Developers need a whole new design mindset to really make it work.

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Community4829d ago
THR1LLHOUSE4829d ago

I think this is the reason .99 games do so well on the app store. It's not that people are cheap (well, not entirely), I think it's that people realize the games might not necessarily hook them for long enough to warrant $5 or whatever.

Not saying I agree with the practice or anything, just saying it's a theory.

SybaRat4829d ago

It's such a low barrier to entry that even if it sucks, who cares? You only spent a buck. What did you expect for a buck...Uncharted 2?

THR1LLHOUSE4829d ago

Right, and as the author says here, the AAA games don't necessarily work all that well, so when I can by 5 games for the same price as one, some of which might be good, why risk all that money on one that probably won't be?

60°

5th Cell's Jeremiah Slaczka Talks iOS, Scribblenauts, and Run Roo Run

Slide to Play's Andrew Podolsky caught up with 5th Cell co-founder and creative director Jeremiah Slaczka at GDC 2012. "Miah" talks about 5th Cell's history, going from console development to iOS, Scribblenauts, Run Roo Run, and more. He also weighs in on who would win in a fight: Maxwell from Scribblenauts or Roo from Run Roo Run.

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slidetoplay.com
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Moncole4844d ago

5th Cell are very talented devs.

jthamind4844d ago

i'm playing Super Scribblenauts on my DSi right now, and it's tons of fun.

8.0

Pocket Gamer: Run Roo Run Review

Pocket Gamer: Addictive and quick fire, Run Roo Run is a perfect example of tailored iOS design, although it'll be over a little too quickly for some.

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pocketgamer.co.uk
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