Kaos Descends: How Homefront's Developer Met its End

One of the biggest legacies this console generation will leave has been the business shift for core games on retail shelves. Over the past several years, triple-A has become a space where only the absolute top-tier titles sell, especially in the first-person shooter genre. Even decent sales and decent quality aren't enough, and with today's budgets, "close, but no cigar" can even be lethal to a studio.

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The Early History of Naughty Dog

Naughty Dog was founded in 1984 by Jason Rubin and Andy Gavin, but what were they up to before their big break?

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An intro to Biomutant

Alex & Mike talk Biomutant, a game from Experiment 101/THQ Nordiq you likely have not heard of. While the AAA side of the industry tends to homogenization and imitative, cinematic presentation, “AA” games remain creative and innovative in 2021. Drawing on inspirations as varied as Dark Souls, third person shooters & kung fu cinema, Biomutant is Ratchet & Clank on acid, developed by a team of 20 people.

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Looking back to 2011 and the arrival of Homefront

Jack writes: "Back in March 2011, the first-person action shooter Homefront arrived on the Xbox 360 from THQ, along with a storm of publicity which included a really cool live-action trailer"

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matt139991d ago

Fantastic game, shame about the terrible sequel.

LucasRuinedChildhood991d ago

The multiplayer in Homefront was actually really fun.