Developed by Kadokawa Games under the guiding hand of Grasshopper Manufacture and their charismatic leading figure, Goichi Suda (aka SUDA 51), Lollipop Chainsaw is – on the surface – just another scrolling beat-‘em-up. Another modernisation of the formula laid out in the 80’s by Double Dragon and renovated in the early 90’s by Final Fight and Streets of Rage, Lollipop Chainsaw is set to be ranked alongside the likes of Devil May Cry and Onechanbara as a combat videogame in which the player is outnumbered by the hordes. As with both the aforementioned current-generation releases, Lollipop Chainsaw does occasionally demand some lateral thinking to overcome a puzzle or find the correct route, but by-and-large the gameplay remains focussed on dishing-out the pain. This is an action experience through-and-through, and there’s certainly nothing wrong with that.
At fans request apparently.
i wonder if they looked into what a remake would cost and went "NOPE Remaster it is" haha
It probably has to do with what the producer had mentioned recently. The thing about not wanting to change the essence of the original (e.g censorship). So maybe remastering the game was the best choice.
Bull sh*t, you show me where fans wanted a Remaster instead of a Remake. I was more onboard with a Remake, I’m less excited just playing the same game I did before but now with sharper textures and better framerate.
Probably realised this won't do the numbers so didn't want to invest.
No harm, I love Lollipop Chainsaw but it's a bit of a niche title.
It's game time!, or is it hacking and slashing time? Doesn't matter! Enjoy the best hack and slash games on the Xbox 360
Dante's inferno... such a great GoW inspired game. So sad the sequel was canned, it sounded like it was going to be even more epic than the first.
I just can’t get into the devil may cry series. In my opinion you never feel powerful in those games. The guns are pointless as they only serve to be a flashy part of a combo. DMC was the only one that I could tolerate long enough to beat.
Twinfinite: "During the PS3’s tenure, plenty of huge games launched, but the interesting thing is, many of the system’s rarer titles are largely not amazing games. Sure, there are one or two exceptions to that rule (I’m looking at you Ni No Kuni!), but many of the more desirable and valuable games in the PS3’s library are usually rare for a reason."
Hindsight is a wonderful thing.
Sold my Painkiller for around £3 years ago and my Asuras Wrath for even less. Managed to pick up Lollipop Chainsaw and Splatterhouse again but they cost me a fair bit more than I initially paid on release when I first bought them.
Wish I bought Godzilla, the number of times I saw it in the game store for the price of a coffee and didn't bother.
i own nba, lolipop and nino kuni. never heard of the rest tbf xD surprised they are worth that much, for what they actually are.
Getting a valuable game is all luck.. I had three of these. Africa is one that people might have seen coming, but otherslike Ni No Kuni wouldn't have been.
My most valuable game I remember owning was Conkers Bad Fur Day. When the game was being re-released on Xbox (remake/ upgrade if you will), the price dropped dramatically. Once the game released and the changes were seen, the value went back up. Then it was released on Rare Replay and value dropped again. 2020 hit and all collectables shot up along with Conker. Before stopping around $110 which it currently is.
Games change all the time because their digital media that can be reproduced even in weird contract bindings (GoldenEye as an example). One day it can be worth $300 and the next $150. The shrink wrapped items in mint condition cannot be reproduced.. but that takes strength to spend, not open, and hope its worth something.