123Kinect writes: We’ve already seen Kinect used briefly in the E3 demo of Splinter Cell: Blacklist and many people have complained about how simplistic it was. But in this new interview with the website Videogamer.com Andy Wilson, Splinter Cell: Blacklist’s producer from Ubisoft Toronto, it sounds like there may be more voice recognition throughout the game as you talk to your team in the mobile operations centre:
Tom Clancy's Splinter Cell has been out of action for a decade, so it's time to look back at 2013's Splinter Cell: Blacklist.
Sam Fisher is evidently the most skilled stealth operative because no-one has seen him in his own game for years
The entire mark and execute system belonged in another game.
It’s cool, but the polar opposite to how Sam Fisher initially handled.
The original trilogy made shooting very, very difficult, yet a viable option, which ultimately motivates stealth.
The mark/execute system makes shooting stupid easy, to the point of why would you even bother trying stealth as an alternative?
The sad part is that I actually really enjoyed the last game, Blacklist. It may have lacked the iconic voice but the gameplay was excellent, and blended stealth, action and a mix really great compared to most games, where none of the three options felt like the wrong way to play. I really hope they either produce a remake of the original game or a proper sequel.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
The stealth icon has gone too stealthy of late, but the best Splinter Cell games still rank among the best games ever made.