It was likely the first thought that crossed many minds when the Wii remote was first unveiled at the Tokyo Game Show in 2005: "What can it do for sword-fighting games? Or lightsaber games?"
Here, we recap the highs and lows of the Wii's sword-fighting games.
Celebrate 14 years of Star Wars: The Force Unleashed II! Explore its gameplay, story, and legacy in Star Wars gaming history. A must-read for fans and collectors!
Celebrate 16 years of Star Wars: The Force Unleashed! Dive into the thrilling story of Starkiller, wield epic Force powers, and explore this iconic LucasArts game.
force unleashed is a great game. Thankfully the 360 version is bc on the XBO/Series. It looks and plays even better than on original hardware.
The PC version of No More Heroes has received an update that now allows gamers to enjoy it with a keyboard and mouse.
I agree... Zelda is a fine example of great controls on a Wii title. It is also a fine example of what a great Wii title should be like. It is crafted in such a way that the control scheme is natural and responsive. Also, it feels like I am playing a game, but at the same time I am experiencing something different.
A bit off topic, but Metroid Prime3 was great for FPS and I personally think the Wii controls went hand in hand with Resident Evil4's game design. Perfect examples of how to use the Wii-mote. Unfortunately, too many developers/publishers just went for the simple cash in.
Nice read.