Simon Wolfe of Capsule Computers writes:
"Building up from and expanding a game that was made in 24 hours, Thomas Was Alone helms from the mind of developer Mike Bithell. The original was pretty unique for an internet flash game, to the point that when I first read about this release I still remembered playing the original game myself. Somewhat short, the original game didn't dally on spectacular graphics, but instead nice, slightly challenging platforming featuring rectangles trying to reach a specific spot for one on each level. This time, the expanded full game now has a full narrative story, including voice-over, and more gameplay featuring than simple jumping."
A number of new deals are up and running on the North American Switch eShop. These include 80’s Overdrive, Assassin’s Creed III: Remastered, Spice and Wolf VR, Thomas Was Alone, and more.
As it’s a package from 2013 of a game that reportedly sold a million copies, you probably already know if you need to get Thomas Was Alone. If you haven’t played it and you have a Switch then you absolutely must get the demo – right away, no excuses. Its playful elucidation of how games work shouldn't be missed by anyone interested in the medium. The full game gives you a few hours of good platforming with great presentation and a well-told story. And as an artefact of its era of indie games, Thomas Was Alone is a delight. The game can be experienced start-to-finish in a few short sessions and Bithell’s commentary provides a sort of meta-narration to motivate another playthrough if you haven’t heard it before. In short, Thomas Was Alone was pretty great when it came out, it’s held up well and now it’s on your Switch.
WTMG's Leo Faria: "I thought Thomas Was Alone was just going to be yet another pretentious indie darling, but I’m glad to know I was dead wrong. It’s not only a well-designed puzzle platformer with good controls, but also a story-driven treat for the eyes and ears, a game that will make you care about a bunch of moving rectangles, somehow. It might not be very replayable (actually, let’s double down on this: it’s devoid of replayability), but it’s still pretty fun while it lasts. No matter where you decide to play it – and believe me, there are tons of platforms to choose – this game is worth experiencing at least once."
Any game that can make you care about basic shapes is doing something right IMHO.
Valve needs to hurry up and approve the game to be released on Steam
Whowww is it really that good?