In this article, based on a talk given at the Nanocon Workshop On Integrated Design at Dakota State University, Westwood College game design professor Totten takes a look at how zombies arose in popular culture, how they're used in other media, and explores how they have been used in games -- and how they could be deployed even more effectively. You can learn more about Totten's first book here.
A major Resident Evil voice actor was recently asked about the rumored Resident Evil 1 Remake and allegedly dropped a major hint.
It will come. I just think it will be after code Veronica, and zero. Maybe in line with when RE 10 releases…
do we really need another remake?
the one that got re released for the ps4 and xbox looks amazing.
Part of me always wishes the "OG" Resident Evil Remake would remain the only one. Then again, can't deny the financial incentive.
The top 10 most terrifying moments in Resident Evil history, from Mr. X to the Baby Monster, exploring Capcom's masterful horror design.
The shadows of rose DLC (REvillage) mannequin section is definitely top 10 worthy but is missing...
Until a few days ago, you could only access Dino Crisis and Resident Evil 1 via PS+. No one could simply purchase them, you had to rely on a monthly subscription.
Fucking Finally! Such a dumbass move to keep them behind a paywall hardly anyone will pay just for these two games.
Also, for some reason, Resident Evil Director’s Cut is free. It happened with Grandia (PS1) too a while ago. Weird, but oh so good.
Want to make a better zombie? Watch George A. Romero's Night, Dawn & Day of the Dead back to back, then top it off with Lucio Fulci's Zombie... Done... The only zombies you need.
At this point, I think the best way to build a better zombie is to stop what your doing for a moment, and then start over with a different monster idea that wasn't a tired cliche two years ago.