Did FF13 Have it Right All Along?
"Ever since its release in December 2009, Final Fantasy has been the go-to game when talking about poor gameplay design—it greatly divulges from the other games in its series and took out some key elements that made the series so successful. Exploration and world building are down-played in favor of continuous battle and frequent cutscenes. However, if you look around at other games that don’t belong to a long line of successful games, you’ll see that very similar games were acclaimed as art and went on to become successful. Yes, I’m talking about Heavy Rain." | Explosion.com











