170°

Oasis Music Pack for Rock Band Released for Xbox 360 Owners

FiringSquad
Posted by John JCal Callaham on Tuesday January 22, 2008 - 02:21 AM

Owners of the Xbox 360 version of Harmonix's music game Rock Band can now download three new songs for the game. All of them are tunes from the band Oasis. The songs are Don't Look Back in Anger, Live Forever and Wonderwall. You can get each song for 160 Microsoft points or a pack with all three songs for 440 Microsoft points.

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firingsquad.com
kewlkat0075939d ago

"Don't Look Back in Anger, Wonderwall, just great songs." Also I love "Don't go away" and some others....

Syko5939d ago

Ya, This is a great pack.

I am starting to hate weekly DLC though. My Billy Bucks are taking a tremendous hit off this game. Keep it coming, but I might need DLC rehab. So many songs it's painful.

likeaboss3025939d ago

You pay $60 bucks for a game and for the next couple months you have to pay for songs that probably would have been in it had DLC not existed. DLC on the 360 and in some respects on the PS3 is a joke. I guess I'm just old school and remember a time when developers offered this stuff for free as a thank you for buying the game. When you paided for something it was an expansion pack which was almost like getting another game not a few songs.

Syko5939d ago

Well they have to wrap up production on the game sometime don't they? If they kept adding all these songs the game would never go gold and I couldn't have "paided" for it at ALL!

If you don't like DLC go buy Guitar Hero 3 they only release 6 songs a year and make you buy a new game every year too.

iNcRiMiNaTi5939d ago

DLC is optional, pretty much like all other expansion packs so u choose if you want it or not. its not like they make u buy the DLC to play the game.. u choose the song pack u want, and if theres a song or something that u dont like that u bought then its ur fault and take it back because u already "paided" [lol] for it

likeaboss3025939d ago

Wow, I guess I shouldn't be suprised that some people are cool with getting milked for every dime they have from game companies. Marketplace was suppose to be a place were there was user created content along with the pay stuff. Pretty much it's only a place for companies to sell their horse armor to the suckers.

dan03685939d ago

I can't wait to get home and play these.

r4nger5939d ago

This game is still "yet to be released" in england. I hate having to wate an extra 4 months for the exact same version you yanks get... it cant be that hard to change the region encoding.

FreeMonk5939d ago

Apparently the street date is March 6th, and I'm hoping due to the long wait Europe have had to wait compared to the states, that they add some of those DLC packs (especially the UK bands like Oasis) into the game for free as a sort of apoligy for the long wait.

It's going to be goooood though!

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130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher486d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai486d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood485d ago (Edited 485d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai485d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood485d ago (Edited 485d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood485d ago (Edited 485d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long486d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim485d ago (Edited 485d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz485d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit486d ago

Can it work? Yes. Does it compare? No.

monkey602485d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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player2.net.au
150°

Why the Guitar Hero and Rock Band Series Failed

Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.

darthv721438d ago

More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.

You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.

1438d ago Replies(1)
toxic-inferno1438d ago

I also got into playing guitar through Guitar Hero and Rock Band. And I know at least three other people who did the same.

Still get Rock Band out a few times a year. I really don't think you can say it failed when they're still bring out DLC every week! They must be making enough money from it to keep the licensing going!

Abnor_Mal1438d ago

Basically the reason the artist Prince did not want his music on those types of games. As he believed it was better for kids to actually learn to play a real instrument than to play with toys that really did not teach how to read music and how to actually play an instrument correctly.

A lot of music now a days is just done on a sound board and the creator has no real clue if the music was put on a sheet in front of them to play. The term musician has taken on a new meaning in recent times.

SpeedDemon1438d ago

I lost interest when they stopped allowing you to use the controller to play with, just couldn't get into playing with the guitar.

TheHan1438d ago

Rock band 4 allows controller. Though I just bought RB4 again so I can replay my favorite music rhythm game.

SpeedDemon1438d ago

I didn't know that. I haven't played a lot of Rock Band, but have a lot of Guitar Hero, I'll definitely check it out.

addictedtochaos1438d ago

Not the sole reason, but over saturation by Activision releasing 5 GH games in one year, charging full price for all of them while only Metallica and GH5 were worth it.

cell9891438d ago

I still play the Metallica edition

Gaming4Life19811438d ago

I dont think these games failed at all. People aren't going to keep buying games and peripherals over and over. All songs need to work on either rockband or guitar hero thru updates. Guitar hero live was actually good but rockband with all its songs and same equipment killed it.

Sophisticated_Chap1438d ago

I'm sure part of the reason they faded away, at least over the long term, was that you couldn't download them digitally.

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