Developer Criterion promised a reinvention of the series and it's hard not to see Burnout Paradise as the birth of a new era. For a studio that operates at 100 miles per hour, it's been an uncommonly expensive, time-consuming effort.
But the result, a free-roaming mix of hub and racetrack called Paradise City, accounts for every hour and penny. That stop-start rotation of front-end and game, almost comically damaging to the second game, has been replaced by a rolling Burnout experience that starts when you pick up the pad and doesn't stop until, after dozens of crashes, record attempts and challenges, you put it down.
Met with derision from existing Burnout-series fans at the time, Burnout Paradise remains arguably the greatest open-world racing game of all time. Here's why.
I played through the remaster quite recently. It's not as good as I remember, but I think a lot of that is because the "open world" thing was still pretty fresh back then.
I do think there's a gap in the market for a game like Burnout. With the new gen they could really make car damage a huge selling point again.
Burnout paradise remastered and original are my favorite, i got the platinum trophy for both games the nighthawk is my favorite car
Personally don't give a shit for open world racers. Give me a new Motorstorm, Split second, Outrun.
Cultured Vultures: The Burnout series has plenty of great games to play, but which one is definitively the best? We're here to rank them all.
I think the crash mode should comeback. Tryng to make the most damage was very cool.
Burnout 2 should be above 3 imo. The aftertouch takedown mechanic slowed down the gameplay too much in 3.
I love Takedown, Revenge, and Paradise. Dominator was okay, but it clearly felt like a B-tier game.
After playing those awesome games, I went back to try out part 1 and it was rough. I didn't like the controls (whereas the others felt perfect to me), the elevator music was generic and not enjoyable to listen to.
Finally the game's difficulty was extremely high. I could beat all single player races in Takedown, Revenge, Paradise, Dominator, but could not get first place in the very first race for the first Burnout game. It demands perfection and one slight mistake is all it takes to lose. I have yet to play part 2, but I'm hoping it's more like part 3 than part 1.
Burnout Takedown is my favorite racing game of all time. My wife was addicted to crash mode.
No more Need For Speed, it's time to bring back Burnout.
Its long long overdue but the problem is its just not a big money spinner. Thats why EA ditched it. Alex Ward has gone his own way with Three Fields Entertainment & made Dangerous Driving but its very low budget.
Burnout with real life car mechanic costs sounds about right if you want EA to go for it.
Here's the thing, EA is sitting on so many great IPs i would like to return, but at the same thing i feel like modern EA would find a way to ruin it. Besides Respawn, EA hasn't dropped anything good for almost 2 generations IMO.
Absolutely loved these games back in the day. Paradise was good too but didn't quite have the feel of the old games
"That stop-start rotation of front-end and game, almost comically damaging to the second game, has been replaced by a rolling Burnout experience that starts when you pick up the pad and doesn’t stop until, after dozens of crashes, record attempts and challenges, you put it down."
Which is after 5 minutes and you realise that having to drive back to restart an event or finding your own route through a city as opposed to just plain racing isn't fun whatsoever.
But fortunately you can always just pick up Burnout 3 for very little and have a real good time.
Didn't like that in the demo, that you had to drive all the way back to race the last race you did :-/ +No 2 player off-line split-screen mode(or 4player)????????????????????? I'll stick to BurnOut 3!!! ;-P
After playing the demo, I was worried a bit, too.
But I just played a final version for a couple of hours now, I can say it's super awesome.
Just play some races and roadrages, soon you will notice THIS IS BURNOUT.
Lacking of retry surely gives a negative impression at first.
But in final version, if you fail a event, there are lots of things you can do in where you are unlike the demo.
So you don't think you have to going back to the start point.
You do find another things to do in your place.
Here it is. The harshest magazine on planet likes Paradise and gives it 9/10.
Any more proof needed that this game is uber awesome?