Charging at the Challenges of Kinect
While the Xbox 360's Kinect has proven popular with the mass consumer, developing games that accurately reflect player movement, and really take advantage of the 3D motion-sensing capabilities, has been a major challenge.
Here, David Quinn, who works at Microsoft's Rare studio in the UK as a Kinect engineer, details how he has approached different challenges when developing for the system and how he's handled them, over the course of developing Kinect Sports and its sequel.
How do you do a game like darts, where most of the player's arm is occluded by the body? How do you handle golf, when the Kinect camera loses track of the player's arms during the swing? How do you handle different accents across the UK and the U.S.?










