The number of China's online gamers is expected to surpass 59 million in 2008, up 20 percent from last year's 48 million, according to a nationwide survey released on Monday.
The "Netguide 2008" survey, begun in January 2007 by the Data Center of the China Internet (DCCI) and Internet Society of China (ISC), polled more than 300 websites, 270 enterprises and 50,786 interviewees around the country.
It also reported that in China the market value in 2007 witnessed a 57-percent increase compared to previous year's 9.36 billion yuan (1.2 billion US dollars).
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.