Sorcery | tGm Review
Steve 'jsslifelike' Conger writes, "Becoming Harry Potter isn’t really high on my gaming “to-do” list per se, but wielding arcane magicks is always a welcome activity. Enter Sorcery- a game that was intended to be the mystical force that would push Sony’s Move motion controllers off of retail shelves and into consumers’ living rooms. Unveiled at the Electronic Entertainment Expo 2010, the game showed “core” audience potential for what was thought to be a casual control input method. After almost two years of unannounced delays and utter lack of information, Sorcery finally hits stores, but was it worth the wait?"











