230°

Sorcery Only Sold 50,000 Copies Within Its First Two Weeks

Chris Penwell from PlayStation Euphoria writes: According to VGChartz.com, Sorcery only sold approximately 50,000 copies within its first two weeks. At first, it was shocking to read such a low statistic but with the small amount of publicity and the PlayStation Move fading into obscurity, this is actually no surprise. The PlayStation Move games have never captured the attention of the general public as of late with “Everybody Dance” only selling 60,000 copies and now Sorcery, which has only sold 50,000. This number does not include digital sales but there are two major reasons why this game has suffered.

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Abash4758d ago

No surprise, you have to advertise new IPs to get them to sell

darthv724758d ago

isnt this game also available to purchase via psn?

NPD and other sources track retail so I dont know if digital numbers are ever revealed. Chances are they dont make that much of a difference in relation to retail but a sale is still a sale.

4758d ago Replies(4)
Machioto4758d ago (Edited 4758d ago )

@ bash it's only bad if it cost Sony more than 500 thousand to make this game because,even with 50 thou copies it grossed 2 mil,its all about how much it cost them and the return on investment.

cstyle4758d ago

dude, this game probably cost more than that to develop. Maybe if this was back in the 80s or something but game development today is quite expensive and selling only 50 thousand copies is not even close to making a profit.

Machioto4758d ago

@cstyle it a move game I'm sure that the cost to make these games are lower than the ps3,that's why they sold cheap in comparison to other ps3 games.

Soldierone4758d ago

@cstyle, don't let that full you. The only time games "cost a lot" is when a studio puts a ton of staff behind a big game to get it out faster. This is a smaller game, with a smaller studio.

Plus Move games are at the right price of 40 dollars, instead of 60, which shows they are cheaper to make.

DiRtY4758d ago

let's say 30 developers were working on that game.

The average developer makes about 95k per year.
http://en.wikipedia.org/wik...

Let's say it wwas a very cost effective studio with lower wages with a 85k average.

The title was revealed two years ago at E3 2010. Of course it must have been in development before the reveal - it was played live on stage... So we are looking at minimum 2.5 years development time.

30 * 85k * 2,5 = 6,375,000 USD just for the staff.

Then you have to add marketing, technical equipment, rent, taxes, voice actors, distribution etc etc etc.

So no, it is not a 500k USD game. Not at all.
Braid cost 200k and was developed by ONE guy for 3 years.

http://www.eurogamer.net/ar...

Just facts.

Awesome_Gamer4757d ago (Edited 4757d ago )

That's what i was going to say,

oh and Btw, it's estimated that sorcery costed Sony only 2.8 million to develope , so i think they will make profit of it very quickly

+ Show (2) more repliesLast reply 4757d ago
SPAM-FRITTER-1234758d ago (Edited 4758d ago )

LOL. we have another case of Twisted Metal here.

everyone on N4G says they want amazing exclusive,day 1 AAA titles,then only minor amounts of people buy them.

SONY!!! stop listening to what your fans want these days. stick to your 4 decent exclusives and stop wasting money on games your audience doesn't want. coff coff Wonder Book coff coff.

GUARANTEED All-Stars:BR sells really REALLY badly compared to what sony think they are going to get.

@soldierone. it was called a AAA title by many of users on here, also majority of PS users were saying this is going to be the title that sells the move controller.

"Why should Sony toss out games with "non-blockbuster" sales just because all the shooter nuts don't buy it?"

because non-blockbuster games should be left to 3rd party devs. when a console company is trying to sell there console they should have blockbuster titles under there belt.

microsoft know what they are doing by dropping non-blockbuster exclusives and making fewer exclusives that everybody wants and loves, then focuses on getting 3rd party devs in with them for timed DLC and kinect cooperation.

Soldierone4758d ago

Don't think that many people were saying that about this. And the ones that did, went and bought it.

Why should Sony toss out games with "non-blockbuster" sales just because all the shooter nuts don't buy it? They release a shooter and that alone will make up for the sales, if anything needs to be made up to begin with.

cstyle4758d ago

This just goes to prove that sony investment in the move isn't paying off. The one game that was supposed to be a blockbuster move title turned out to be much less....nad now people are making excuses like it didn't cost that much to develop...lol which we know is BS.

Outside_ofthe_Box4758d ago

Too many 360 gamers caring about what Sony does...

Sorcery does not have a high budget, but 50k obviously isn't the return they were looking for. Not that it's surprising that it sold that low with no marketing at all...

SPAM-FRITTER-123, I find it funny that you have a problem with Wonderbook, but no problem with that Nike fitness crap... lol

trouble_bubble4758d ago (Edited 4758d ago )

@SpamFritter
It's a MOVE game genius! Dear lord, just look at all the Kinect shovelware games. Go tell MS the same thing. Why does Star Wars Kinect have like a 50 something metacritic avg?

Btw, you brought up Twisted Metal, yet according to vgchartz Twisted Metal has sold more than 360 console exclusive 'The Witcher 2'. 500,000 to 390,000. Ummmmm, wtf happened there lol? Would you say "stick to Halo"?

+ Show (1) more replyLast reply 4758d ago
ThanatosDMC4758d ago

I'm not surprised because the damn thing took too long to come out. I dont even know where i put my two Move controllers after i moved to a different city.

GraveLord4758d ago

and there's no point it advertising a new IP for a failed product which is PS Move.

Playstation Move is only successful when used as an alternative control method, not the main one.

OmegaSlayer4758d ago

The main character is unappealing, like 70% of Sony characters.
That's where Sony fails, look at the character designs of fantasy stuff like Diablo, Skyrim, Amalur, Dark Souls, The Witcher...they destroy Sorcery with class.
Make the character a badass and not an Harry Potter rip off, give him a fire salamander instead of a cat, make the world darker and see how the game does.

trouble_bubble4758d ago

70%? LOL, what's your science behind that number? Or is it magic? Harry Potter just pulled it magically outta his @&% I guess.

Jazz41084757d ago

I have also heard ms now has more first party studios then sony. Most of them have not anounced any games but I sure as heck bet they are working on next gen games. Next ge could get interesting since ms is investing some money in studios.

mysterym4757d ago (Edited 4757d ago )

Advertise? It's had a prime time demo in last years e3. Fact is, the game sucks.

Edit: I should I have two move controllers gathering dust, I wish this was as good as the promise. Wasted ip.

SilentNegotiator4757d ago

Headline reality: "Poorly rated game that had early hype sells poorly"

PS3 haters' spin: "ZOMG, dem pstree fanboys are alwayz talkin but den dey don' buy da gaem!"

+ Show (6) more repliesLast reply 4757d ago
iamnsuperman4758d ago

Personally the demo turned me off getting it.

gamingviking4758d ago

Actually, no it isn't. The game had such promise when they first showed it off, I'm just disappointed. But I wish they would make more games that are exclusively developed for the move.

Wh15ky4757d ago

The game didn't really appeal to me in the first place (I never understood what everybody was so excited about after it's first showing 2 years ago). I kept an eye on it, as I like the Move controller, but tried the demo and it was a complete turn off, I may pick it up cheap at some point to try out the full game.

mt4757d ago

I am quite the opposite, I didn't care alot about the game till I tried the demo, I like it.

Soldierone4758d ago

Er....well I personally was interested in the game, and didn't even know it released till this week. Heck finding the demo on PSN hidden in the "new demos" area, instead of getting featured, was a surprise......

Whitefeather4758d ago

It was featured when it was released...

Soldierone4758d ago

I must have overlooked it. I visit the store almost everyday and didn't see it till this weeks update.

problemchild844757d ago

The demo came out like two weeks or so after the game released, I'm sure that had an effect on sales, demo should have been there day one.

Show all comments (71)
170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg253d ago

There is at least a few good jokes that could come from that title

Cacabunga252d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken252d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77253d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2252d ago

Guess that submarine should’ve used move controllers instead of logitech

252d ago
anast252d ago

PlayStation is saving lives and releasing the best games.

Show all comments (18)
50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1381d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1381d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1381d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1381d ago (Edited 1381d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1382d ago

It failed because it sucked plain and simple.

LOGICWINS1382d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1382d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211382d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1381d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1381d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1381d ago
LordoftheCritics1382d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1382d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1381d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1381d ago

Kinect should be kept as media interactive features.

LordoftheCritics1382d ago (Edited 1382d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1381d ago
SPEAKxTHExTRUTH1381d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1381d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1382d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211382d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1381d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1381d ago (Edited 1381d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1381d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1381d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1381d ago (Edited 1381d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1381d ago
Vanfernal1381d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1381d ago (Edited 1381d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1381d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1381d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1381d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1381d ago
+ Show (5) more repliesLast reply 1381d ago
Godmars2901382d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1381d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1381d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1382d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1382d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1382d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1381d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1381d ago Replies(2)
yeahokwhatever1381d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1382d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1381d ago

There were plenty of games and I'm glad that not every game became a Move game.

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