180°

From Software "having a tough time" porting Dark Souls to PC, frame rate issues remain

"To be completely honest, we're having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC. First we thought it would be a breeze, but it's turned out not to be the case. We're still developing right now - we're crunching right now.

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eurogamer.net
MAJ0R4390d ago

Are you serious? This is very disappointing... even though I commend them for porting it to PC, bad PC ports are not perceived very well in the PC gaming community.

Snookies124390d ago

I agree, but as long as they DO get those issues sorted out, we'll be all good.

xPhearR3dx4390d ago

At least they have the balls to admit they bit off more than they can chew, but are willing to try their best to produce a quality product. I respect them for that. 99% of companies would just release it and forget about it and let modders fix their game.

StrawberryDiesel4204390d ago

Kind of like Bethesda, they would never admit something like this. I fucking love From Software.

dredgewalker4390d ago

At least they're being honest with what they are doing unlike other devs that disappoint us with their claims. I want them to succeed because it might entice them to port over some other titles like Armored Core to the pc.

GamingPerson4390d ago

I respect there efforts still for listening to gamers.
I hope thye get the fps stable. This will be a learning experience for their programmers I guess.

turnerdc4390d ago

Hopefully they iron out the issues. Even on the console releases the frame rate proved sketchy at times.

specialguest4390d ago (Edited 4390d ago )

"In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version."

Pathetic...

I understand the point of making a straight port in terms of graphical assets, but not porting over the frame rate issues. Okay, so 60fps is wishful thinking, but a steady 30fps is not even possible?

This is a freaking PC with 4 times the raw power(raw, not hidden), and they still can't fix the frame rate issues?

Ashunderfire864390d ago

Dude are you a game programmer? Game Design is not a walk in the park, its a challenge. Especially for Japanese developers who are not use to developing games on PC. Be happy that Dark Souls is coming to the PC.

specialguest4390d ago (Edited 4390d ago )

I don't have to be a game progammer to read from a direct quote about the lack of commitment to fix the issue. That is what's pathetic.

Don't mistake me for a ungrateful PC gamer who should at least be happy it's coming to the PC. I already have it on the PS3.

Khronikos4390d ago

These jap devs live in the late 90s. Their programming skills are for certain types of things only. Porting code is a hazard to your health and I doubt these guys thought about it much before the profit signs rolled in. **** this up though and no one will buy it. If there is nothing but a ****ing label to differentiate the games then why ****ing bother?!

SKUD4390d ago

"In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC."

It states that there focusing more time to DLC. I'm not even sure if the PC modding community will see value in it and fix it for them. There priorities are upside down. For now, this game is dead in the water for the PC community.

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70°

Brace Yourselves, Tarnished: Revisiting the Greatest Soulsborne Boss Battles - Part I: Dark Souls

With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.

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jumpdashroll.com
70°

Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.

80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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gamespew.com
phoenixwing83d ago (Edited 83d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson83d ago (Edited 83d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

14d ago