mafiahajeri4131d ago (Edited 4131d ago )

Really not liking the name. Its a mouthful...

Also they better have the Arkham city Batman costume and you better believe Sub-zero and scorpion will be guest characters ;) Solomon Grundy looks crazy LOL

JohnApocalypse4131d ago (Edited 4131d ago )

I don't like the new Batman costume, He looks like George Cloony Batman

Captain Qwark 94131d ago (Edited 4131d ago )

i actually really like it lol, its like the dark knight meets mortal kombat to me.

on that note, the game looks like a lot of fun. ill def pick it up. i can already see a lot of mk influence in there but with an all new cast and a lot of environmental interaction it should be enough to make it its own.

and i for one dont care about how technical a fighting game is, as long as its plays nice and is fun then im happy, i dont and never will have the time or care enough to get pro at it so slightly shallower fighting systems are fine with me, hence mk is still to this day my fav fighter

ill need shaolin monks 2 next, followed by a new mk.

PerpetualMathx104131d ago

ah man 2013? but i guess that was obvious, it seems slowly but surely 2013 went from being an empty gaming year to really having a nice mix of titles on the way hope it comes out earlier next year then later, cant wait to see more!

MehmetAlperTR4131d ago

This game will have TEEN RATING ( Just Like MK vs DC ) because of DC COMICS. There ll be no Fatlity. Well Ed Boon knows it. And he didnt talk about that. Do not interest with this game sorry Mr. Boon. I prefer Shaoling Monks 2 or MK10.

mafiahajeri4131d ago

Shaolin monks was the greatest GOW clone last gen I really hope they make a sequel.

TheMutator4131d ago

im sorry for you mr. mature!!!

bobtheimpaler4131d ago (Edited 4131d ago )

I really love MK9 but as I've said on an MK forum, some MK fans just don't know whats important. They figure unless it has all the MK characters, fatalities and gore, that it's acceptable for the gameplay to suck. They let the tail wag the dog!

Sorry, but MK9 wasn't the success it was because it was bloody, it was successful because they wanted a tournament worthy fighter that just so happened to have blood and gore in it and they delivered.

MK vs DC wasn't a bad game. It's just that it had a lot of flaws with the gameplay, in regard to balance and infinites, though it did have some cool ideas and it was badly supported as Midway died. That said, it played so much better than the MK fighting games on PS2 and XBOX. MKvsDC played smoother and it ditched the style swap system in favour of having unique styles that served each character and allowed people more freedom in playing and coming up with their own combos. Throw in a lack of support from the MK fans simply because of no blood and that's why MKvsDC is what it was.

Injustice looks like a tonne of fun and looks like it's going to be doing something refreshing for the genre....regardless of whether it has a lot of blood or not. There are a lot of MK/fighting game fans excited about this title because of NRS's success with MK9. Don't be so narrow minded.


Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

Read Full Story >>
abstractel23d ago (Edited 23d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.


Talking Mortal Kombat 1 With Ed Boon And Thiago Gomes

During SDCC I spoke with Ed Boon and Thiago Gomes about Mortal Kombat 1 as part of a Roundtable.


Ed Boon Wants Two Mortal Kombat Characters In Super Smash Bros

Ed Boon shares his choices for which Mortal Kombat characters should appear in the next Super Smash Bros. game should a crossover happen.

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2moda5gamer84d ago

No surprises here, Scorpion and Sub-Zero.

Redgrave84d ago

For Smash.....?

Unsure if misread title and requesting MK1 appearance or