The Nintendo DS has seen its fair share of bizarre and original concepts--the latest of which is Master of Illusion. Less of a game and more an interactive way to participate in and learn magic tricks, Master of Illusion won't interest everyone. But like a simple magic kit from a toy store, it's a really cool and effective way to introduce the world of magic to children.
NintendoLife writes:
"Once again Nintendo has basically just pulled a couple of magic tricks from the DS retail release and bundled them together in yet another 200 Nintendo Point DSiWare release. The tricks are fun for a short amount of time, but given how quickly the novelty wears off, this is not likely to be a title you'll spend much time with. Unless you're a die-hard lover of magic or just have absolutely nothing else to do in life, you might want to skip this second rehashed DSiWare offering. Even at a mere 200 Points, it still doesn't offer much bang for your buck."
Magic Made Fun is all about performance. The limp mini-game component notwithstanding, this isn't really a game at all; it's a tool, a gimmick, a box of tricks, and yet another ingenious application for a platform that continues to pull out ideas like rabbits from a hat.
Audio/Visual - 6
Gameplay - 7
Value - 7
Innovation - 9
Overall -
Wilson Country News writes:
Unless you're hopelessly jaded and regardless of your feelings about magic and magic-themed video games, "Master of Illusion" is capable of amazing you in ways you never suspected a Nintendo DS could.