From IGN "Square-Enix's second offering for Microsoft's Xbox 360 was on the floor at TGS 2006, and the object of quite a bit of attention. After braving the ever-present lines that plague the show floor, we managed to get our greasy paws on a controller and play for a little while. Our experience with the title was enjoyable for the most part. Project Sylpheed is a space shooter that lets players fly around a fully 3D space, and leans heavily toward the arcade side of the spectrum. This means there's no complex kind of piloting required, just slam the control sticks in any direction and you'll head where you want to."
D+PAD Magazine writes:
The previous entry in this series talked about a few multiplayer games that offered something a bit different to the norm, but this journey into the depths of the 360’s back catalogue isn’t done yet. There’s a wealth of distinctly fun single-player experiences to be had that might not be triple-A titles, but have a certain charm to them. Quite often these games are flawed, but that shouldn’t stop anyone from playing them; they show that there’s far more to the 360 than just Gears, Forza and Halo and that’s worthy of praise in its own right.
Master Samo writes: "Gamers need to realize that when Final Fantasy XIII was announced, last year, as a multiplatform title, the subliminal message that was sent by Microsoft due to that announcement was quite clear. Regardless of whether or not gamers would actually admit it, the undeniable fact remains that such an announcement is destined to create a paradigm shift in the way people view Microsoft forever.
If you pay close attention to the Square-Microsoft relationship and its progression, you would begin to notice a pattern materializing before your very eyes. The pattern is more like water testing. Let me explain,..."
It's only the beginning? Only the beginning of what.....treating multiplatform announcements like huge revelations? Wait. No, because no one seemed to care when two of the 360's biggest game went over to PS3 (Ninja Gaiden and Bioshock). What is it the beginning of?
If it was the "old" Squaresoft, I would be angry at their current BS (like saying "we're a multiplatform company" and then not delivering). Unfortunately, Squarenixidos has become a terrible, money-grubbing company with barely an ounce of talent left.
If squares leadership is even slightly competent, they'll cut the exclusive xbox crap. It's obviously isn't working out for them.
great article master samo read the whole thing I thought it was very interesting
When you think of Square Enix, space combat doesn't exactly come to mind. I think of turn based battles, and feminine leading male protagonists. While Project Sylpheed does have the latter, it's not a turn based RPG. It's a space combat simulator, and it's really not as bad as you may have heard.
I've never heard of this game before, but now I'm interested. I'll probably get it off Goozex for a couple hundred points.
I think of flops & failure. They are no longer the once great Squaresoft. Square-Enix just makes crappy games now (at least for consoles). I'm sure FF13 will end up being garbage as well (and not JUST because it's being downgraded for the 360). If someone else develops FF13 then it will have at least a better chance of not flopping.
Woow this is sad Project Sylpheed was develop by Game Arts.... Stop giving credit to S-E.
Im hoping Grandia 4 dosnt go on S-E list publish they dont have any respect anymore.
Japan only release? Why spend all that money developing the game, only to skimp on translating the game for a global release?