380°

Epic: Unreal Engine 4 Platforms 'Unconfirmed Beyond PC'

NowGamer: Epic Games comments on Wii U speculation, revealing it has yet to confirm platforms for UE4, other than PC.

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nowgamer.com
ATi_Elite4764d ago (Edited 4764d ago )

Of course they can't confirm the Unreal engine 4 for the Next Gen systems until Sony and MS confirm the Next Gen Systems.

@ E3 they may say "Yes UE4 for Next GEn consoles" but they can't say the name of the console until Sony and MS give us the name next E3!

P.S. still waiting for that so called Super Secret Game that was in development that Geoff Keighly promised to reveal.

GamingPerson4764d ago (Edited 4764d ago )

I guess anyone with a gtx680 or higher is ready for next gen of games. I will wait for gtx 780 early next year.

I hope the Epic pc exclusive will be UT4.. Time that series go back to it's roots.

mewhy324764d ago

I just bought a new gaming pc and I hope that something huge is revealed at E3 this year. I mean something that can really push the envelope.

Pain_Killer4763d ago

GTX 680/ HD 7970 are more than capable of running anything you throw at them.

Its time we (PC audience) adopt 4k resolution displays while these so-called next-gen consoles adopt 1080p as standard res.

@Gaming The GTX 780 is GK110, twice the performance of GK104. That card itself would be a monstrosity, sure you can handle all its power? ;)

BlackKnight4763d ago

@Pain_killer

1080P is fine. 1080P with *SMAA 4x would be perfect as far as screen clarity/resolution and anti-aliasing.

What we need is full usage of DX11/OpenGL 4.2 and implementing alot more complex, realtime lighting systems, and stop doing alot of the tricks that are done on consoles. A game like crysis 2 or BF3 should be done with cubemaps (at least Crysis 2 on PC got real time reflections on all reflective surfaces, but strangely LEFT the cube maps too).

Things like this that are running so well on medium-ish PCs should be cool, optional features of PC games RIGHT NOW.

http://www.youtube.com/watc...

This solves so many of the tricks that games use right now for soft shadows, specular lighting, ambient lighting, reflections and radiosity, all in one package. All of this is real time and not "faked" or pre-baked.

And this is just on the graphics side. Physics, AI and animation could make leaps too but there just isn't any power left in the consoles, and even the ones coming are barely medium/mainstream PC specs of today. That's what PC gamers need, not a simple res jump, but jumps in actual accuracy and quality of effects and rendering.

*SMAA http://www.iryoku.com/smaa/

Metroid0074764d ago Show
donman14764d ago

@ ATi_Elite

UPDATE: Epic says it has not declared its Wii U strategy yet.

Haters sure love to misrepresent information. Nothing has been confirmed as Nintendo still have the gag order. The gag order will be lifted next week. Take a look at this link.

http://www.computerandvideo...

ATi_Elite4764d ago

I didn't say anything about Nintendo!

So I hope that whole......"Haters sure love to misrepresent information......" bit wasn't for me cause I didn't say anything about Nintendo in my post!

Matter of fact No one else has said anything about Nintendo so what the HELL are you talking about?

I'm sure Nintendo will announce what it needs to announce during E3.

N4g_null4763d ago

The engines scales and will be tweaked based on color fidelity. You can still use the old tricks.

megacowdung4763d ago

An unreal 4 engine? I'm ready to puke rainbows.

Jazz41084763d ago (Edited 4763d ago )

I love me some hot male rainbows. Jk. I am hoping unreal 4 goes with a more realistic look other than that steroid plastic look that most of its games suffer from.

+ Show (1) more replyLast reply 4763d ago
skyward4764d ago (Edited 4764d ago )

Keighley also said UE4 isn't heading to Wii U - but that isn't necessarily true.

DeadlyFire4764d ago

Well with UE 3 being optomized to even be used in Mobile phones in the future. Also with Epic claiming years ago next gen consoles were a sole focus for Unreal Engine 4. There is very much so a place for UE 4 to be optimized for each platform. Each might have strengths and weaknesses, but still all in all the engine would be roughly the same.

TheGameFoxJTV4764d ago

UE3 is already on phones isn't it?

STONEY44764d ago (Edited 4764d ago )

It's been on iOS (and I think Android too) for a couple of years now. Infinity Blade 2 has amazing graphics, even compared with the 3DS and Vita.

STONEY44764d ago (Edited 4764d ago )

*accidental post*

eagle214764d ago

What confuses me is we haven't seen any current gen games using UE3 look like the GDC 2011 Samaritan Demo in real time. Makes me wonder if developers will ever go broke to push UE3 engine to the limits, I wouldn't. Why hype up UE4 with no games coming out within 2 years using it in its infancy? A great game takes time and talent on any engine so i'm not really hyped about a tech demonstration.

STONEY44764d ago

There was a really long post about the private UE4 demonstration. UE4's main goal is ease of development, while pushing graphics to a whole new level. They went into detail about how they've made development even easier than UE3 in many places.

The tech demo shown to the small group (public will see it in June) was also running on a single GTX 680. Apparently the people in the room were stunned because it was being played in first person right there instead of the usual visual tech demo, and supposedly it looked better than Samaritan. The demo was also done by a small group of 14 people in 3 months. Imagine a whole studio of people with the final engine, and years of development time.

Basically, UE4 is a huge deal because it's going to drastically reduce development time and costs and is extremely well optimized, while giving a huge leap in graphics.

theone264764d ago

Rest assured UE4 will be on both xbox 720 and PS4, Epic must recuperate millions of R&D on UE4 and the bulk of that my friend, will solely depend on nextgen consoles.

Maldread4764d ago

First Epic says not even PS4 and the next Xbox can handle UE4, and now Wii U can??

Sounds like someone is overhyping their engine.

ozstar4764d ago

A lot easier than hyping their games (ahem, Fortnight).

Halochampian4764d ago

Where does it say anything about Wii U handling UE4?

FrigidDARKNESS4763d ago

It has been reported earlier today by Geoff Keighley that the Wii U can't run UE4.

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90°

Epic Games Asks Judge to Force Apple to Unblock Fortnite on iOS

The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.

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simulationdaily.com
PapaBop25d ago

Damn, I'm going to need to restock my popcorn if this keeps up.

230°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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dsogaming.com
Vits39d ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK38d ago

But will it have micro-stutters?

Vits38d ago

But of course, even compatible with VRR, so you can really feel it.

rlow138d ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac37d ago (Edited 37d ago )

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel37d ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

barom37d ago

@1nsomniac Going digital did make things cheaper though. Games are dropping in prices at much faster rate than before and you’ll find plenty of sub $10 games on sale all the time, whereas before we had to wait for “greatest hits” label. Not to mention the indies basically have a levelled playing field now.

Pyrofire9537d ago

In the same way that you make all these assumptions and judgments on the future of UE, I see you making these assumptions and disregard any opinion you hold.
I see no value.
There is nothing constructive, just ire on what was and the willingness to believe nothing will get better.
You have given up on the possibility of joy and will not find it.

Profchaos38d ago

Will it have games or just more decade long projects

IanTH38d ago (Edited 38d ago )

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH38d ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen37d ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH37d ago (Edited 37d ago )

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen37d ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno38d ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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210°

Epic Games files lawsuit against Fortnite player for violating rules

Another day, another Fortnite lawsuit. This time, Epic Games sued a player who violated in-game rules,

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videogamer.com
KwietStorm_BLM164d ago

Hide ya kids cuz Epic suing everybody out here

Azurite164d ago

"This is a player who cheated in tournaments and tried to avoid the ban using multiple accounts."

INMATEofARKHAM164d ago

I don't follow all of Epic's lawsuits, nor do I play Fortnite, but there's been many times that I wish other companies took cheating in their MP content this serious.

So good for Epic. (And I say this as someone who detest Epic so much that he doesn't even bother to add their free games to an account.)

Inverno163d ago

I don't think avoiding being banned warrants a whole lawsuit. Seems like a misuses of the system, and something that only a company with too much f-u money could do. Not like they couldn't possibly implement an anti cheat that actually works as intended.

shadowfax33164d ago

now if only activision would do the same...

CrimsonWing69164d ago

If you told me back in the day game devs could sue you for cheating in a game, I’d have looked at you with a blank stare as I plugged my NES cartridge into a game genie.

INMATEofARKHAM164d ago

Big difference between enjoying the a game in single player/off line play and ruining the experiences of others in a MP/Online game.

CrimsonWing69164d ago (Edited 164d ago )

Ok, so ban them? Repeatedly if necessary. Like, suing for cheating in a video game is kind of absurd to me. What’s next? Suing someone who modded a game? They’re video games… so weird.

LG_Fox_Brazil163d ago

Read the article Crimson, it's not that hard

CrimsonWing69163d ago

@LG_Fox_Balrazil

How does the article change what I’m saying?

Inverno163d ago

People seem to think it's a good thing that they can abuse the justice system for something as petty as cheating in an online game. It's that way of thinking that we're where we're at. Then we wonder why these companies can over step their "authority", and it's cause of backwards logic from your average Joe. It'll get to the point where people will get sued for buying games on steam rather than on Epic and people will defend that too.

CrimsonWing69163d ago (Edited 163d ago )

That’s kind of my point. This is a video game, if people are cheating, you ban them… not f*cking sue them. I just feel it on the level of most absurd things to get sued over. Can Hasbro sue you for cheating in Monopoly? Like if you’re playing the board game of Monopoly with multiple people and you cheat, could the other players sue you?

Inverno163d ago

People don't think that allowing something like this happening for such a stupid reason just opens the flood gates. Rules aren't law, nor do they hold as much weight.

Software_Lover164d ago

I don't understand what they could be suing for. Just ban him/her. Unless they are suing for the payroll used for already banning them multiple times.