NowGamer: Epic Games comments on Wii U speculation, revealing it has yet to confirm platforms for UE4, other than PC.
The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.
In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.
It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.
But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.
I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.
Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.
And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".
I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:
The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.
That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.
Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.
It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.
Another day, another Fortnite lawsuit. This time, Epic Games sued a player who violated in-game rules,
"This is a player who cheated in tournaments and tried to avoid the ban using multiple accounts."
If you told me back in the day game devs could sue you for cheating in a game, I’d have looked at you with a blank stare as I plugged my NES cartridge into a game genie.
I don't understand what they could be suing for. Just ban him/her. Unless they are suing for the payroll used for already banning them multiple times.
Of course they can't confirm the Unreal engine 4 for the Next Gen systems until Sony and MS confirm the Next Gen Systems.
@ E3 they may say "Yes UE4 for Next GEn consoles" but they can't say the name of the console until Sony and MS give us the name next E3!
P.S. still waiting for that so called Super Secret Game that was in development that Geoff Keighly promised to reveal.
Keighley also said UE4 isn't heading to Wii U - but that isn't necessarily true.
What confuses me is we haven't seen any current gen games using UE3 look like the GDC 2011 Samaritan Demo in real time. Makes me wonder if developers will ever go broke to push UE3 engine to the limits, I wouldn't. Why hype up UE4 with no games coming out within 2 years using it in its infancy? A great game takes time and talent on any engine so i'm not really hyped about a tech demonstration.
Rest assured UE4 will be on both xbox 720 and PS4, Epic must recuperate millions of R&D on UE4 and the bulk of that my friend, will solely depend on nextgen consoles.
First Epic says not even PS4 and the next Xbox can handle UE4, and now Wii U can??
Sounds like someone is overhyping their engine.