DSOGaming writes: "It’s been a while since our last look on Outerra, an indie engine that has a tremendous potential. This engine is in alpha phase and features a real scale planet Earth that can be explored and is created from real elevation data with resolution 90m where available, 1km resolution for oceans. The team behind it has been experimenting with procedural grass and decided to showcase their first results."
The rise of the Oculus Rift and the omnidirectional treadmills coupled with some pretty incredible opportunities when it comes to reliving your favourite movies. The Outerra planetary engine recently displayed screenshots of a modelled Middle Earth and the best part of this is the Oculus Rift and Treadmill support that the Outerra engine provides!
DSOGaming writes: "When we first laid eyes on Outerra, we could not help but be impressed by its huge environment. And today, we present you a new video from this engine that will leave you speechless with how huge its environment actually is."
<iframe width="640" height="360" src="//www.youtube.com/em bed/OJUPdABgsrA?feature=player_ detailpage" frameborder="0" allowfullscreen></iframe > that is the code
I thought this was really poorly scaled until I realized how small the trees were.
Doesn't really sink in just HOW massive that was until the very end where it goes first person view-ish close up.
Absolutely amazing.One of the reasons i love games like Elder scrolls or fallout is not because of story or gameplay (Clunky and very bare bones tbh) it's actually more about getting lost in these massive worlds and just exploring, or getting into the lore.Just soaking up everything i can from the adventure.
If anyone makes an RPG on this scale i think i'll be in digital heaven for years.
Now make this into an mmo where each player can pick a place on the map and build their own city, and can visit other cities in first person mode.
DSOGaming writes: "YouTube’s member ‘luishi5000′ has created a gorgeous outdoor environment with the Outerra Engine. luishi5000 made these structures to show off the potential scale of models in Outerra, and these models have baked in ambient occlusion. The total polygon count on the models (combined) is about ~400,000 (triangles) and this scene runs with 60fps at 1080p with a GTX660Ti. Enjoy!"
That is REALLY nice looking...
At first I thought Mount and Blade. Then I realised it can't look that good.
thats impressive, to say the least.
very tasteful placement of shorter and taller grass, gives it a natural feel.
i would love to see this utilized in a game.
i wonder how resource intensive it is though.
it looks good, but not as good as this! :D
Procedural generated content is amazing, it allows games to not only look great and have lots of fine detail but also massive worlds without spending tens of millions creating content.
I can't wait for more games built around procedural generation personally. Games like this, Minecraft, Terreria etc are doing a lot to popularize the technology. I can't wait for someone to build the next Daggerfall an incredibly vast game with nearly endless content, with modern techniques it should be less repetitive compared to Daggerfall which lets face it was developed on a tight schedule by a small team with 1994 technology.
Imagine an advanced version of Skyrim's radiant story and radiant AI in a game with a world the size of Daggerfall with a level of detail like Outerra!
I can't wait for someone to try it