It’s not about the hair – a look at DmC: Devil May Cry’s direction
Capcom and Ninja Theory’s upcoming action game collaboration DmC got off to a rocky start. Since its announcement during the Tokyo Game Show in 2010, fans have been extremely vocal with their criticisms of Dante’s new look and the game’s peculiar direction and aesthetics. As more information trickled out from Ninja Theory and Capcom, issues of greater concern came to light – such as the use of the Unreal Engine and the frame-rate hit as a result. As a fan of the series, I would like to address some of my own concerns about DmC in this article, and share my thoughts on the series as a whole and how DmC’s changes stack up to previous games in the franchise.










