70°

Ghost Recon Future Soldier (GunSmith Mode) PlayStation Move Analysis

Check out this in-depth analysis of the PlayStation Move implementation in Tom Clancy's Ghost Recon Future Soldier. (Yes, it does support Move, albeit only in GunSmith mode, like the 360/Kinect version).

Read Full Story >>
iwaggle3d.com
Iceman X4446d ago (Edited 4446d ago )

They didn't add PS Move support for the entire game because Kinect can't be used for the entire game. This would have caused an outrage in the gaming community. And M$ could have paid them to not do it also. It could have also been the fact that PS Move support was last minute and they didn't have time to get it in 100%. Well we'll never know. And wow you can't move in the firing range with Kinect?? LMAO M$ paid them to force Kinect support, that's my opinion. I got PS Move and i would love to play this with my PS Sharpshooter.

SamPao4446d ago

hm yeah this could have been totally cool if used for the entire game...but like this?
is there anything more useless than this?
oh wait
there is
called "the kinect version"...
wow, I really can't imagine ANYone playing this like advertised...so stupid

GribbleGrunger4446d ago

Iceman, that is spot on. there can only be ONE reason why they wouldn't have extended MOVE support to the entire game. money needs to stop being the deciding factor when it comes to game content and peripheral implementation.

baodeus4446d ago

@gribber
If money isn't the deciding factor well then we wouldn't even b here to argue about game in the 1st place. There would b no sony,ms or nintendo as well as ND or bungie for example. Where have u been all this time? In some galaxy far far away?

Well if sony want to they should pitch out some money because no one want to work extra hours for free so that a a few people can play on a somewhat unpopular peripheral.

What is that guy down here fighting for Kinect. What u said is true that it can b implemented, but currently its Te h isn't there yet. It could b improve though in the future but who knows when that gonna be. I think it has better chance in dancing and especially RTS games.

from the beach4446d ago

Uh, no guys - users of both Kinect AND Move got screwed with this lame, part-implementation as both versions could have easily had full motion control.

And money clearly isn't the "deciding factor" as in this case both systems got the same features!

Iceman X4446d ago

Same features?? expina to me how would you side-step, walk forward or backward with Kinect? Kinect will NEVER be used for a 1st or 3rd person shooter. PS Move has been already PROVEN to work for MANY 1st and 3rd person shooters, name 1 1st or 3rd person shooter that Kinect has been used.

from the beach4446d ago

Moving a character isn't an issue as several games (Haunt, Kinect Rush, Rise of Nightmares etc) have shown - you either use your feet or, if the game doesn't need it for something else (ie combat), your left arm.

Kinect will make for out-of-this-world, mind-blowingly AMAZING first person and third person shooters.. sadly not Future Soldier, though.

Wh15ky4446d ago (Edited 4446d ago )

LOL! Good one, fromthebeach!

IcemanX hit the nail on the head with his first comment, IMO.
I honestly don't see how anyone with half a brain can argue with what he said.

Seventh_Blood_Reborn4446d ago (Edited 4446d ago )

No. You are lying and you know that.

Just Move users got screwed. Move actually works so good with full implementation in both FPSs and TPSs that with some games you can forget the controller forever ( ex: Socom 4, Killzone 3 ). Online too.

Kinect just can' t, full stop. And it won' t in the future, it' s different because is sucessfully designed to do other things ( casual gaming only ). Is that simple.

Is well known that: to deny the obvious is an exclusive privilege of the man ... But it' s not enough: facts are stronger and louder than any lies.

We all know Microsoft paid Ubisoft to screw Move in this game because they obviously know Kinect won't be effective enough.

from the beach4446d ago

Good one indeed, since the games I mentioned do indeed prove that you can move effectively in a game world using Kinect. Full stop.

And how exactly am I lying, lol? If anything you guys are the ones leaping to wild assumptions like "Microsoft paid Ubisoft not to make the game take advantage of Move", which to me sounds like proper tinfoil hat lunacy.

TheFirstClassic4446d ago

You seriously think the kinect would be as useful as the move in this situation? Kinect players would be at a huge disadvantage, there is no way they could be as precise as move or controller players would. The aiming is to inaccurate, your finger is too small to tell exactly how it is positioned all the time so you would be accidently shooting all the time, and moving itself would be more difficult than an analog stick. The whole game would be clumsy and awkward on kinect, i have no idea how you can think otherwise.

from the beach4446d ago

I really do think it dude, I'm not just making this stuff up you know!

The crosshair WILL move faster under command of your arm rather than with a thumbstick - as for aiming, that's a matter of how good you are.

If the Gunsmith demonstrates one thing it's that opening your palm to shoot is extremely fast and responsive, and I expect that to become the default mechanism in the future.

Now obviously Kinect and Move players won't be directly competing, but against controller players I think both have a big advantage.

AND - I think that is the reason this game and many others aren't supporting motion controls as they should.

Wh15ky4446d ago

"If the Gunsmith demonstrates one thing it's that opening your palm to shoot is extremely fast and responsive, and I expect that to become the default mechanism in the future."

LOL! We heard it first here folks, Jazz hands is the default firing mechanism for future Kinect shooters.

It's just aswell your out of bubbles because your patter is embarrassing.

Hicken4446d ago

Seriously, how DO you have five bubbles?

Using the Move for FPS/TPS games gives you an advantage over a controller, when done right(Killzone 3). Sorry, but the Kinect just can't do that: if you tried to play somebody with a controller while using the Kinect, you'd get murdered. Literally. And you'd be burnt out and tired long before they were.

Move users had the potential to have an amazing optional gaming experience with Ghost Recon. But because what they get is limited to what the Kinect can do, they got shafted.

None of the games you mentioned require the precision of Killzone or SOCOM. None of them are as intuitive or responsive. All your arguments fall flat in the face of what IS in gaming RIGHT NOW.

You keep making these lame-ass arguments, which you get to drive into the ground with all those bubbles. It's just one more example of how broken the system is.

+ Show (6) more repliesLast reply 4446d ago
Shadonic4446d ago

There has actually been movement like side stepping in the game since E3. The shooting lag is barely noticeable from what ive seen of picture and picture game play. In the kinect addicts and some on the floor E3 vids when the player steps to the right or left the character on screen does the same. Its actually very simple to come up with controls it just takes a bit more thinking. the cover system could be implemented easily to by having your right hand function as a sort of cover choice.

+ Show (1) more replyLast reply 4446d ago
neutralgamer194446d ago

Lol at someone saying kinect could have fully been implemented for the whole game wth have you been since the release of Kinect and the abomination it has been shown to be. You didnt get the memo? Only dance games with noticeable lag and voice chat features are suitable for Kinect anything more us toocomplex.

from the beach4446d ago

Lol at not replying directly to me above and instead hiding your little comment down here.

What I've been doing since Kinect launched is playing the damn thing, beating up zombies with my bare fists, shooting light beams from my fingertips at jewel-encrusted whales IN SPACE, dodging bullets with my whole body and kicking doors in like the greatest badass that ever lived.

CernaML4446d ago

Kinect makes you feel like a badass..

Now I've heard it all...

Shadonic4446d ago

not really again its been implemented into games like bulletstorm, street fighter, and skyrim for about a year now something that's been featured on kotaku i believe and still so many people repeat that same thing " only good for dance games". The lag really is not noticeable unless your just trying to find some instead of focusing on playing the actual game correctly. Though its been implemented in many different games there's still more innovative things that can and have been done with it while all ive seen with move is .... not much except for maybe sorcery which is good. It does sadden me to see that while highly funded game designers are losing in the creativity market to just regular people who have some know how of coding and a lot more imagination. I still have to count for the idea that 100s of ideas usually get thrown around or out during production. There both good motion controls but 99% of the hate on kinect is just blind hatred for something they cant entirely wrap there heads around.

HmongAmerican4446d ago

The human brain is not design to work with something it can't touch/fell. Unless we can control thing on screen with chips implanted inside our head. Well, that's tech is still a long way off and expensive.

Sirik84446d ago

Who even has a Move anymore? The biggest flop in gaming history since the gyro-bot from nintendo. Lets see, pay to kill the use of something already dead. Sony fans are comical even when they see their favorite company stock tank like a north korean rocket.

Iceman X4446d ago (Edited 4446d ago )

Well from what i saw Bioshock 3 or whatever it's called will be the 1st game to have PS Move and no Kinect, hmmmm i wonder why??? When Kinect can show me a 1st person or 3rd person shooter then maybe we can talk. I mean MAG, Killzone 3, Resistance 3, Socom 4, even Dust 514, damm how many times they gotta put PS Move in games for people to see it works. It takes some getting used to yes, but it works. My point is what BIG AAA games use Kinect??

from the beach Said:

"Moving a character isn't an issue as several games (Haunt, Kinect Rush, Rise of Nightmares etc) have shown - you either use your feet or, if the game doesn't need it for something else (ie combat), your left arm."

Have you played any of these none AAA games? Because yeah go to youtube watch some vids or review and see just how bad they are and they don't work,and yeah you look like a retard playing these games with thier rediculus Kinect control. If Kinect was so good why Gears 3 or Halo Anniversary doesn't have Kinect support?? I mean damm Sony's putting PS Move in all their exclusives. Why M$ not doing the same?

Shadonic4446d ago (Edited 4446d ago )

Im not being a fan boy or anything Im just trying to spread some knowledge to you. There's motion controls and then there's is just bad game design and fear of taking risks you speak as if rise of nightmares tanked just because of the kinect controls while having read previews where they praise the game and reviews where they say its OK and the controls sometimes mess up and seeing and playing them about 90% percent of the games ive played are actually pretty good. Yes rise of nightmares controls did suck zombie balls but that was just a bad control scheme for turning that mostly doomed it but in the end they showed that movement was possible and DBZ kinect which was going to bomb like ultimate tenkaichi ( a non kinect game ) is also going to be doomed not by kinect but by just horrid game design and laziness for not trying anything new. If I knew how to code and animate and do everything to make a game i would make one that would interest you but i lack the skills to do this and even though there are people who like the gentlemen in the video have applied great controls to existing games with kinect he has been blocked out by the constant hate kinect gets. Microsoft i have to say from all this time of support has no idea what there doing it seems and honestly they can do a lot better. Its not the kinect its the people behind kinect that push for what comes out and from what ive seen there not pushing hard enough. Here's that first person game play you asked for he also has bulletstorm a first person shooter third person is basically ghost recon which basically had a sort of movement system in there and just needed a cover system honestly for a fully functional kinect shooter to work.

4446d ago
Show all comments (29)
50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1048d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1048d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1048d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1048d ago (Edited 1048d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1049d ago

It failed because it sucked plain and simple.

LOGICWINS1049d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1049d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211049d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1048d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1048d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1048d ago
LordoftheCritics1049d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1049d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1048d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1048d ago

Kinect should be kept as media interactive features.

LordoftheCritics1049d ago (Edited 1049d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1049d ago
SPEAKxTHExTRUTH1049d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1048d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1049d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211049d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1049d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1049d ago (Edited 1049d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1049d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1048d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1048d ago (Edited 1048d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1048d ago
Vanfernal1049d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1048d ago (Edited 1048d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1048d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1048d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1048d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1048d ago
+ Show (5) more repliesLast reply 1048d ago
Godmars2901049d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1048d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1048d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1049d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1049d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1049d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1048d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1048d ago Replies(2)
yeahokwhatever1048d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1049d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1048d ago

There were plenty of games and I'm glad that not every game became a Move game.

Show all comments (95)
290°

These PS3 Games are Going to get Really Expensive

Could you get rich by investing in PS3 games? Almost definitely not. Can you make a few bucks by flipping PS3 games over the years? Yeah, sure! It wouldn’t even be that difficult. But let’s face it: Once these games are in your collection, you’re probably keeping them forever.

Read Full Story >>
ghettogamer.net
CDbiggen1051d ago

There's a reason I didn't buy most of these when they came out.

MadLad1051d ago

After a game's multiple generations old, and can't be had new at a reasonable price, that's when I see nothing wrong with emulation.

What's the point of paying someone scalper prices when the dev/publisher isn't even benefiting from it?

mkis0071051d ago

Emulation doesn't stop a games physical box from becoming collectible.

Knightofelemia1051d ago

I paid $30 for SH Downpour on PS3 now it's around $70-$85 Canadian Lolipop Chainsaw I paid $15 and it has really gone up in price. I wonder if Transformers War and Fall of Cybertron will go up in price two of the best Transformers games every made.

neutralgamer19921051d ago

In 5 years time all those games will be worth at least $150 to $200 that you listed

1051d ago
neutralgamer19921051d ago

Ever since Sony announced that they would shut down PS3 store these prices have skyrocketed and even though Sony backtracked now most gamers realize that it's a matter of time before the PlayStation 3 store is shut down. If you want these games get them while you can even if digital because once that story shut down the physical prices will just go crazy high we saw that already

And many of these games did not sell like crazy amounts so they are limited number of copies available for sale at any given time

MadLad1051d ago

Folklore is a game I've always really wanted to play, but I got a PS3 late in the generation, and it was already really expensive to find, being it didn't exactly sell well, therefore was already kind of a collector's item.

Kept hoping I'd find a cheap copy randomly at stores and flea markets, but never happened.

franwex1051d ago

I got mine for $5 at Walmart like 10 years ago. I have yet to play it.

neutralgamer19921051d ago

It was available at GameStop for a while for under $20. Don't know har happened but GameStop started to sell their used games based on ebay prices it seems

You can still find it for around $60-70 and which in my opinion is a good price for a game that will be worth double if not triple that in next 5 years

Mr Logic1051d ago

Have you considered modding your PS3? Neither Sony or the dev would be getting money from that Folklore purchase. Kind of a victimless crime at that point.

MadLad1051d ago (Edited 1051d ago )

@neutral

Honestly, I just want to actually give the experience a try. I'm not someone who would buy it at a premium just to potentially rip someone off down the road.
I mean, there are collectors out there and if paying a couple hundred dollars is worth it to them then more power to them, but I'm not one to be on either end of that exchange.

I know it's taboo, but I might dig in and see the state of PS3 emulation on PC. I have a good PC, so it might be able to power through the often times poor performance, being PS3 is known to be hard to emulate.

I've never emulated anything past the PS2/Dreamcast but, as I said in my first post, I don't see anything wrong with emulation if the game you want to play can only be had used, with no money going to the creators.

+ Show (1) more replyLast reply 1051d ago
Show all comments (20)