MMO Pricing: Time for a change?

MMO Pricing: Time for a change?

RageQuitRebels|14 years ago|38 Studios

The MMO market has long lain stagnant with hardly a breath of fresh air in the last few years. As far as the developers are concerned, the studios emulate the state of the Chinese economy. Namely, the rich get richer, while the poor die trying. Many titles lauding new, dynamic, feature-rich worlds and characters fall flat on their face soon after launch.

The fact of the matter is that the majority of all launching MMO’s are a rehash of everything we as gamers have already seen and experienced. If by some miracle a title does have a fresh artistic and functional spin on the long traditional genre, it is many times riddled with bugs and issues that detract from the product’s market feasibility. What changes are development studios left with to survive and attract the market share they need to survive? Like most gaming gripes, groans and grumbles, it all comes down to a matter of money.

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