When I say that Ninja Gaiden 3 kills just about any excitement I have for the future of the series going forward, that speaks alot about how truly disappointed I am as both a huge fan of the NG series and the action/adventure genre as a whole. To be honest, unlike alot of people, after hearing that Itagaki-san was not going to have any part in the creation of this entry in the series I wasn't too quick to damn the game. Because, I quite enjoyed the Sigma series and actually could not wait to see how this "new" Team Ninja was going to evolve the series. But my enthusiasm quickly disappeared as soon as I spent some time with the actual game.
The game starts out with enough promise, giving you a 1st person perspective of what it would be like to be on the receiving end of Ryu's sword(a la GOW3's Poseidon scene) and giving you some back story on how he ended up going on his mission. But, the game's short comings quickly become apparent as soon as you gain full control of Ryu. Though the combat is just as fast and frenetic as its predecessors at the same time it feels alot more shallow and uninspired.
Unlike Ninja Gaiden 1&2, where Ryu has a number of upgradeable weapons and ninpo, he's left with one non-upgradeable weapon and one ninpo, also non-upgradeable. And here in lays one of Ninja Gaiden 3's main problems, you aren't really given enough tools to play around with so you end up seeing the same animations and attacks play out in almost every single battle. A more diverse weapon/magic set would have made a world of difference in adding some much needed variety to the combat.
The other problem is the newly added feature dubbed "steel on bone" which is Ninja Gaiden 3's take on adding something new to the series. But, to be honest it's pretty much just a not-so very well implanted QTE mechanic. It adds nothing to the game and in some ways is a detriment to the combat. And in a "hack-n-slash" game, combat is king.
Now, lets talk about the story of the game. Though serviceable, the story itself is neither interesting nor noteworthy. According to the game's director, they really wanted to flesh out Ryu as a character and show his more human side. And in some respects they do manage to do just that but it still isn't enough to make me feel/care anything about the story. NG3 is pretty much the video game equivalent of a piece of sh@t movie having a somewhat interesting main character, but it's still a POS(i.e The Chronicles of Riddick).
All in all, Ninja Gaiden 3 is an all around disappointing entry to an otherwise great franchise. Though the game tries to evolve its main character into something more than just a mindless killing machine, it loses way too much of what makes the series great, it's difficult to master gameplay and deep combat system.
Screen Rant Writes: Team Ninja knows fans want a new Ninja Gaiden game, but if Ryu Hayabusa is going to come back, there are some things that the series needs to fix.
- Better story, not that it has to be very deep though
- Better level design, on par or even exceed NG1
- Better enemies design, NG3's enemies design were boring and repetitive
Bring back the difficulty of the first game both 3 and Yaiba (yes I played that POS game) had laughably easy difficulty that it wasn't even funny.
In the conclusion to a three part series, CV takes a look at the most recent Ninja Gaiden games, for better and for worse.
They need to make a true sequel to Ninja Gaiden 2, that was the most satisfying combat I've experienced in a hack n slash game.
been playing 1&2 on and off since they were released. I usually will play until I get frustrated then take another year off lol. Nver tried 3 or the 4th one even though they are in my backlog.
I tried to go back to Sigma but good god those controls are just insufferable. Couldn't do it.
Phil writes, "Sometimes all it takes is one game to make a long-running or promising franchise become dead in the water, maligned to irrelevancy and just a memory in the annals of gaming history. It's a dog-eat-dog industry where it doesn't matter if the franchise has been around for ages or for milliseconds--just one or two failures and you're done. That's the case with these franchises, all of which I'm sad to see are currently nowhere to be found. Whether any of these will return for a kick-ass comeback or not is up in the air, but what is known is that for many, these franchises met truly unfortunate ends."
For Tony Hawk's Pro Skater really the first 3 were really the only good ones. After that they sort of went downhill.
Klonoa was great but released at a bad time on just 1 system with no marketing. Razors Edge fixed many issues with NG3 vanilla and is a guilty pleasure. Another one that killed a franchise is Lost Planet 3. The better game was Japan only in EX Troopers on PS3. I also would say Marvel vs Capcom Infinite killed the series. I know it's less than a year old but the writing is on the wall. Silent Hill series as soon as Konami gave it to western devs and also made mobile spinoffs.
I loved the dead space 1+2 hated 3. Played through them so many times but found number 3 such a bore to get through, really hope they pick this back up.
NG3 is a terrible sequel, but as a standalone action game, it's actually not that bad. My only real problem with the game is all the technical issues. With all the flashiness gone, there shouldn't be so much slowdown. It throws off my game. There's also some problems with the lock-on and the controls can be unresponsive. Because of this, the harder difficulties are practically unplayable. Patch that and I'm cool.