A lot of people seemed to complain about the AI in Resistance 2, it was (and I admit) hard to not get hit by bullets from chimeran pc's. However if you thought the trial & error from Resistance 2 was a pain, why not try Mirror's Edge?
The difficulty in Resistance 2 is set by you, meaning if you put it on easy the bullets wont hit you near as often. In Mirror's Edge the difficulty can only be set to easy and normal, you must first beat the game in order to unlock hard. There's only one reason for this that I can think of...the game is incredibly sketchy.
Going through the prologue easily I thought man they definitely fixed the controls a lot compared to the demo. However when I got past stage one (from memory) I got stuck in stage 2. How might you ask? Easily, there are some times where you know that you must make a certain jump (whether it be wallrun + jump + 180 + jump or whatever) but the game is set to the point where you HAVE to make that jump at a certain timing or you just wont make it.
With that being said when they do it over city streets it's the worst because you can't make it across if you don't nail the timing perfectly. Another factor of this is the angle in which you aim. It's incredibly sensitive so that you MUST be aiming perpendicular to the ledge you want to grab hold of or else you wont grab it. When making a hard jumping maneuver the last thing on your mind is to move your control stick a tad bit to the right to grab the ledge, there's no leeway. At one point in chapter 3 you have to climb onto an AC unit, jump to the HVAC (right on top) where there is a tiny almost unnoticeable rail, and 180 around and grab onto a pole and swing yourself to the next roof. Not hard you might say, but when doing so the whole pole is red, HOWEVER you cannot jump to any section of the pole you must jump to the middle section (which might I add is not exactly in your Line-of-Sight). It took a long time to figure this out since the game doesn't show you diddly squat.
My other concerns with the game are the graphics. While only playable in 720p it's not a big issue to me, my TV only supports 1080i anyways. But when you get to the first boss just take a look at his face while he tells you to rot in hell. What's that? You can't see his face? Probably because the AA is so horrendous the screen tears throughout the whole game. The cutscenes were pretty nice but that's just if you're a fan of the cartoony E*Trade(TM) commercials they're modeled after (which I am).
Fighting, there's nothing like being ambushed by 7 guys with shotguns/pistols/AK47's whatever it may be they so choose to draw upon you. But when it comes down to fighting I again bring up the aiming problem. You can't exactly just punch them, and not to mention you have be 2cm away from them to even land a blow, if you're going to string moves together -- good luck. Even jump+kick was hard to land, the slide+kick+2 punches was about the only combo I could ever seem to land.
My only last concern for the game were the elevator rides. One of the trophies is awarded by holding a sprint for 30 seconds. It concerns me that this is a problem due to having to enter an elevator in every level. The elevator rides are horrendously long...I almost saved and quit after the 4th one.
The game is definitely one of a kind but it still needs work done. While the six-axis controls are 300x better than the demo, the aiming is a killer in some cases.
Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
Combat is Combat is indeed terrible.
However, I did not find the graphics to be too bad. I quite like the style. Maybe I don't have a great eye for graphical detail.
I wrote the same thing in a comment a while ago. It's like a modern version of Dragons Lair. An on-rails trial & error experience.
Most overhyped and overscored game of the year. Beneath it's glossy exterior it has nothing interesting to offer. That plus it's only 6 hours long and has no multiplayer.