User Review : Jak and Daxter: The Lost Frontier

Ups
  • 'Heavy Gunplay and arbitary platforming' is in tact{Intense dogfights, unique approach to hub world{You get to hear Daxter again! Optional unlockable Jak goatee.
Downs
  • Camera and shooting issues, this shouldv'e had a strafe button{Bosses involve no strategy, just shooting or poking with gunstaff{What on earth happened to Keira's design?

What Impact do the makers of Ratchet and Clank: Size Matters leave on Jak and Daxter?

1st of April this year, Sony did something insane. They announced a game; a new Jak and Daxter game for PSP, all of a sudden all the Jak and Daxter fans in the world stepped into a world of confusion, celebration, anger, bewilderment and disappointment. It wasn't being developed by either Naughty Dog or shockingly, the superb team Ready at Dawn responsible for the incredibly faithful Daxter and GoW:Chains of Olympus but High Impact Games of R&C: Size Matters which ported Ratchet action to handheld perfectly and the somewhat controversial Secret Agent Clank. The reception of the announcement wasn't any better when the first batch of less than average screenshots were shown.

It seems like HIG is following in the footsteps of RAD, High Impact Games is steadily becoming the 'hired gun' for Sony franchises on PSP, first 2 Ratchet games, now they've moved onto Jak and guess what...they've done a damn good job. What they've created is basically Jak and Daxter meets Cartoon Network celshaded CG show, Stormhawks and it works brilliantly.

STORY

First of all the story, the cinematics are done in true Jak and Daxter style and the witty dialogue all Jak fans have liked since Jak 2 is still here. Jak and his tough guy attitude, Daxter and his mishaps and one liners, right from the start, you KNOW you're playing a Jak and Daxter game. Jak, Daxter and Keira are immediately thrown into danger and thrust into an adventure, shot down by sky pirates.
If you're all clued in on the Jak and Daxter mythos you would know a lot about the substance and force of Eco, this game is completely focused on the stuff and it seems that Eco is running out, something that would truly devastate Jak's world and the Precursors have left the world completely since Jak 3, meaning the inhabitants of the world have to figure out how to restore the flow of Eco themselves, to do this, Jak, Daxter and Keira (who is now a sage in training) fly to where the precursors stopped building the world, 'The Brink', the brink is basically a collection of small islands where the precursor technology is old and in some instances, incompleted. Two seperate factions are fighting over the restoration of the eco vents and Jak is caught up in the middle of it as usual.

One would think that Jak and Daxter now containing pirates like the Ratchet series recently has would be a bad thing, actually this isn't, what would seems like a cliche is a welcome addition, for one, pirates actually fit in perfectly in the Jak universe and airships are welcome in the increasingly steampunk inspired Jak series. The newly introduced characters aren't quite as memorable as Torn or Ashlyn in the past games but there are some pretty interesting characters involved within the game, including someone who seems possibly related to Vin from Jak 2 and 3. Also, everything isn't quite what it seems and for the short tale the game tells, there are some surprising twists and turns. I can tell you, personally, I think that High Impact Games nailed down the Jak universe perfectly, quite often you might forget that Naughty Dog had nothing to do with the production of this game.

GAMEPLAY

This is the bit everyone is probably wanting to read in this review, did High Impact Games pull off the Jak gameplay, well, yes, no and yes...the platforming is here intact and the eco powers are clearly inspired from a mixture of J&D:TPL and Jak3 and some of these powers you acquire throughout the game are actually pretty handy and can be used in a number of different situations, rocket jump, Shield, slow down time, a orb which you can shoot to make to make weak walls explode, crystals that come out the ground and act as temporary protection from projectiles, basic swapping teleportation all very welcome. Quite often you will find secrets, little chests that contain gunstaff upgrades or build up your armour, dark eco is also collected to upgrade your abilities by Keira who acts as an 'ability shop' in the small hub areas throughout the game which can upgrade each different type of main coloured eco ability of course, Precursor orbs are present and make that great little 'groink' noise.

One thing I must criticise is the fact that the gunplay in the game is quite frustrating and so are the boss levels. Having the lack of a second analogue stick really stands out here, the auto aim is quite welcome since you can't quite aim yourself, but it makes it near impossible to shoot something at behind you as you can't shoot and move nor move the camera, the bosses are defeated by basically using up all your ammo and eco powers to the max and hardly have no real strategy or pattern, these kind of boss levels are very annoying because it just leaves it to a matter being fast and luck.

The best standout part of this game and the most unexpected is the new open world of Jak this time around. In Jak 2, you stole and drove cars throughout Haven city or used the hoverboard, in Jak 3, you drove around in Mad Max style cars across the wide desert. In this game, you have a selection of hubworld islands to dogfight in and explore with your plane 'Crimson Skies' style which you can upgrade the weapons using shot down enemies scrap metal or 'Daxter-Jack' which involves a minigame of Daxter being grappled onto a plane and basically tearing it apart stealing good parts from the plane which you can then attach to your plane, this part of the game is the most enjoyable and intense and really makes you wonder why the heck Naughty Dog never thought of doing something like this and continues the tradition of each Jak game playing differently in the hub world than the previous game. A good few boss battles are in this mode.

The controversial side of the game is the Dark Daxter sections which is like a pinball inspired isometric selection of levels which can only remind me and possibly being inspired by 'Sonic the Hedgehog Spinball'. The Dark Daxter levels usually begin with a section of sliding down a pipe, which at first I expected obstacles to be in the way and control Dark Daxter from crashing into things, sadly this didn't happen and just wasted my time waiting for a slightly interactive animation of a big grunting brown thing sliding down the sewers for kicks, THEN the actual level begins, you bounce around like a maniac, hit things, throw spiders and solve very basic circuitry puzzles and sometimes fire and forcefields, all can be figured out pretty fast and it's quite tricky to let Dark Daxter die. Then you get another pointless screen of Dark Daxter standing in the elevator and the ability to walk around and smash it, it's all very pointless. A wasted opportunity again, is near the end of the game where Daxter (normal form) is put inside a shield and rolls about ala 'Super Monkey Ball', it really makes you wonder why THAT gameplay mechanic wasn't taken any further instead of Dark Daxter's bouncing around like a maniac sections.

Anyway, maybe that'll be sorted in the next game, yeah, that's right, you read that correctly, the NEXT game. Jak and Daxter: The Lost Frontier ends on a note that Jak and Keira want to do more exploring and Daxter is probably going to come along. Well done High Impact Games, it really does make you wonder why Sony haven't spent anymore on marketing the continuation of the Jak and Daxter series. High Impact Games are one to look out for and I eagerly await the next game, also, sadly, this may put a nail in the coffin for the idea of Naughty Dog ever revisiting the series and seeing Jak in HD on PS3, but with the care HIG put into TLF, I'd say the franchise is in pretty good hands and hopefully if camera and shooting issues are addressed in the PS2 port, PS2 gamers could be in for a real treat for what could be the PS2's swansong since God of War 2 and this could lean against the rest of the PS2 Jak games in your library.

Score
8.5
Graphics
The flying sections are just so damned great and add a whole new level of gameplay to the Jak series. There's plenty to do, Hero mode is still unlockable after the first play and there are lots of secrets to be found. The gunplay works quite well despite a few camera issues.
8.5
Sound
Not much has honestly progressed since RAD's Daxter here, although the game does look a lot better than R&C:SM. The animation is slick, but the environments could of done with perhaps being more colourful. Perhaps this was due to my early model of PSP.
9.0
Gameplay
I don't think Mutato Musika did the music for this one, but I can't honestly tell. It sounds like Jak and Daxter music, the guns sound correct and the voice acting is great, although it did take me a while to figure out Jak has a new voice.
9.0
Fun Factor
This gets a nine mainly because of the flying and dogfighting parts, a lot of fun indeed. Points deducted for uncreative boss levels and the pointlessness of the pipe slide and elevator smashing 'action' of Dark Daxter's levels. May Daxter never go dark again. This is a true Jak game.
Overall
8.5
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120°

PlayStation’s Most Underrated Franchise Is All Playable On PS5

Fans who pine for the days of Naughty Dog’s Jak and Daxter are in for some good news, as the complete series is now playable on PS5 with trophy support. This isn’t just the trilogy either, as the PSP games and Jak X are also available, so hardcore Jak fans can now relive these great titles.

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Emilio_Estevez316d ago WhoDisagree(0)Agree(0)
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isarai316d ago

Underrated? J&D was one of the most popular IPs at the time, quite literally the face of the ps2 beside God of War

Outside_ofthe_Box316d ago

Would love to see a open world Jak 4 on the PS5, would be amazing, but I know ND said they'd never do it.

purple101316d ago (Edited 316d ago )

apparently there is a movie being made. I just cant get my head around what Sony is doing recently,

In regards to cancelling twisted metal game, when they push ahead with series 2 of the tv show, surely she show is meant to promote the game, where the real profits can be made.

Now we hear of a Jan and daxter film, (an old ps2 game) but NO new game to go with it,

mind boggles:

Sony Pictures, PlayStation Productions Releases & In Production:

• TV Shows:

-HBO: The Last Of Us Season 1
-Peacock: Twisted Metal Season 1
-HBO: The Last Of Us Season 2 & 3
-Netflix: Horizon
-Peacock: Twisted Metal Season 2
-Amazon Prime: God Of War
-Disney+: Films/TV Shows
-Hulu: Films/TV Shows

• Movies:

-Uncharted
-Gran Turismo
-Ghost Of Tsushima
-Jak And Daxter
-Gravity Rush
-Until Dawn
-Uncharted 2

Master-Tonberry315d ago

I wasn't aware that ND said they'd never do it...

I know they said it would difficult for them to go back to it after doing super high fidelity, gritty, realistic stuff like Last of Us but I didn't think they'd ruled it out completely.

Outside_ofthe_Box315d ago

They didn't say never, but was basically what they said. They actually tried making a new Jak, but what they were making was straying far from it's roots so they canned it. They're just in a different mindset when it comes to developing games compared to when they made Jak.

XiNatsuDragnel315d ago

Jak and dexter is known franchise Sly Cooper was more hidden one tbh.

darthv72315d ago

...and he was trying to stay hidden because he was a thievius racoon.

Demetrius315d ago (Edited 315d ago )

Seeing jak&d left in the past like that really makes me appreciate nintendo even more for atleast keeping mario, zelda, metroid, and others around while making em still feel fresh, Playstation should have another gem besides astroboy and ratchet&clank

gold_drake315d ago

i wouldnt call jack and daxter underrated.

its a beloved franchise that pretty much was one of the biggest games on the ps2 and psp

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ninsigma3297d ago

There was no conclusive ending to the franchise. There was so much more that could be done. Jak still had to face being Mar. I mean, there would be at least one more trip back in time because he had to build the city.

But I do agree that rebooting would be better. Simply because this is a different naughty dog to the one who created jak and daxter. Different people with different ideas. If they're gonna take on jak and daxter again, better to start from scratch and make it their own from the get go rather than trying to be new while being laden down by the originals.

andrewsquall3297d ago

Exactly. Also if Naughty Dog aren't involved, then just don't bother please. We don't want another Jak and Daxter The Lost Frontier, Spyro the Dragon after the PS1 days or any of the Halos after Bungie stopped making them to happen.

ninsigma3297d ago

Yep, I agree. As much as I'd love another one of these games, it's probably best to just leave it as it is.

pecorre3297d ago (Edited 3297d ago )

To be honest, the last Sly game was not developped by the original team and it was very good. If Naughty Dogs don't do it (they won't because they'll make The Last of Us 2), Sony could give it to a good developper.

Sharingan_no_Kakashi3297d ago

I would agree that the creative minds are different and thus they would make a different Jak experience, but because that's the case I'd say they should just leave Jak alone for now. Jak is my favorite franchise and if they change it I don't think I'd be happy.

Also, after pondering I realized why Jak didn't get a movie. He's not really a family friendly character like Ratchet and Sly. But, it being animated would also limit it's adult audience. There really is no market for a Jak movie.

Kallisti3297d ago

*Jak and Daxter Shouldn't Get a Sequel until we get a new Crash Bandicoot first. There, fixed your title for you.

3297d ago
190°

Ratchet & Clank v Jak & Daxter v Sly Cooper: Which Is the Best Series?

Ratchet and Clank, Sly Cooper, and Jak and Daxter ruled the roost back in the PS2 days. But how do they fare going up against each other?

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DARKKENT3299d ago

Jak for me

But all three are great series

GigawattConduit3299d ago

I would kill someone for that Jak and Daxter reboot. Going off the concept art, it woulda looked gorgeous as hell.

naruga3299d ago (Edited 3299d ago )

while Jak &Daxter 1 is by far the best game overall (reminiscent of original Crash games) ,the others Jak entries not so much ...instead R&C it kept its quality and its gameplay/atmosphere/feeling intact along the multiple entries and i consieder it the best series ...Sly cooper imo needs abit more work to reach the others (especially in its art direction)

GigawattConduit3299d ago

Honestly, I played the sequels before the original Jak, and I like them much more than the original. It just...doesn't appeal to me like the other two do.

bouzebbal3299d ago

I Love all 3 but I do prefer Sly games.

Outside_ofthe_Box3299d ago (Edited 3299d ago )

Jak and Dax for me.

The third one if my favorite. Like gigawatt, I played 2 and 3 before I played the first Jak, so that could be the reason why I prefer both over the first.

As for the reboot... I rather ND leave Jak and Dax alone if they're gonna go that route. I still really really want another Jak game though. I can only imagine what ND could do with a open world Jak and Dax game on the PS4.

InactiveUser3298d ago (Edited 3298d ago )

I never got into Sly.. it always seemed too kiddie to me. Whether it is or not, that's the vibe I always felt, so I never bought a Sly game. I played a demo a while back, that's it.

Jak always pissed me off how you had to physically touch the drops/collectables instead of being within range and them gravitating or magnetizing to the player like in R&C. I did play some Jak though and thought there were some good parts, but I don't remember finishing any. I just remember turning at a pickup, thinking I was close enough and ready to move onto my next target/objective, but missing it and having to turn around again to get it. I got so mad a bunch of times, like why the hell don't they just gravitate to you like in R&C.

Therefore, I've always preferred R&C. I've liked the graphics, gameplay, characters, story, comedy, etc. Like others have said, besides a couple offshoots that were stinkers, they've been consistently good.

badz1493269d ago

R&C here all the way and Sly 2nd! the dark path J&D went with the 3rd really killed it for me and I still have a hard time pushing myself to finish it eventhough I got the HD collection during launch. I tried, but...I don't know. Dexter PSP game on the other hand was down right AMAZING! really love it!

really wish Sony would have let Sanzaru finished their vision of the Sly series and give him and the gang more chances like they did with R&C! it has only been 4 games and although another studio took over the for the 4th, the soul of the series is still in tact with fresher gameplay mechanics with the costumes. and most of you guys here are right! the ending of Thief in Time really left me wanting more! come on Sony...I hope they don't just leave it there!

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-Foxtrot3299d ago

Always Jak

The guy didn't even speak a word in the first game and I always found it better then Ratchet and Clank.

Antnee5343299d ago

I almost would love if naughty dog asked insomniac to do a remake/reimangining for jak and Daxter like they did with the new ratchet and clank

suli123453298d ago

Thats blasphemy my friend

Antnee5343298d ago

@suli12345

I agree but if its the only way to get a new jak and Daxter I'm down with it

Relientk773299d ago

I like all 3 but personally Ratchet & Clank is my favorite

jaymacx3299d ago

Same... R&C overall is the best platformer on Sony Playstation

Antnee5343297d ago

What about early crash ?

ninsigma3299d ago

Jak and Daxter for me. Loved that series. That franchise is in my top 5 of all time. Ratchet and clank would be next. I didn't play sly cooper back on ps2 or ps3. I got the trilogy on vita and it's good but no where near as good as the other two I thought.

PhoenixUp3299d ago

I liked Jak & Daxter the best.

However it is great we got HD collections of all these great franchises last gen.

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