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Average Score
8.8
122 Reviews
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8.5
1 User Reviews
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5
Steve Gaynor and Thomas Grip Discuss The Evolution of the Gaming Narrative
3417d
ago
Interview
onlysp.com
60°
Gone Home to Tacoma: An interview with Steve Gaynor
3446d
ago
Interview
thumbsticks.com
130°
18
Keeping It Human: The Story of Fullbright’s ‘Gone Home’ Success
3448d
ago
Interview
vice.com
40°
How Limbo and Gone Home influenced Alien: Isolation
3978d
ago
Interview
gamestm.co.uk
30°
Gone Home's Designer Interviews Bastion's Designers
4130d
ago
Interview
pastemagazine.com
30°
After Gone Home, what’s next for The Fullbright Company?
4286d
ago
Interview
edge-online.com
80°
8
From BioShock to Gone Home: How a game designer shifted gears
4291d
ago
Interview
fastcocreate.com
30°
1
Reflections on Gone Home: a conversation with Steve Gaynor
4312d
ago
Interview
thunderboltgames.com
20°
Gone Home: Four Questions
4312d
ago
Interview
hardcoregamer.com
30°
In Retrospect: 'Gone Home' Designer On 'BioShock', 'Bastion' And The Indie Games Business
4329d
ago
Interview
forbes.com
10°
Gone Home - Trusting the Player With the Gameworld | Interview
4354d
ago
Interview
onlysp.com
50°
Gone Home, An Interview With Steve Gaynor
4410d
ago
Interview
xalaga.com
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