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100°
Tactics Ogre 25th Anniversary Interview (Part 3)
1694d
ago
Interview
frontlinejp.net
40°
1
Tactics Ogre 25th Anniversary Interview (Part 2)
1695d
ago
Interview
frontlinejp.net
90°
3
Tactics Ogre 25th Anniversary Interview (Part 1)
1698d
ago
Interview
frontlinejp.net
170°
Brigitta Rena’s artistic style evokes the warmth of nostalgia as well as daily life in Indonesia
1698d
ago
Interview
pixelsift.com.au
90°
An exclusive interview with StarSector lead developer Alexander Mosolov.
1699d
ago
Interview
indieretronews.com
50°
Windbound developer Mitchell Clifford on how the game has improved since release
1725d
ago
Interview
pixelsift.com.au
70°
How Dark Souls inspired cyberpunk photography game Umurangi Generation
1737d
ago
Interview
pixelsift.com.au
60°
Metronomik CEO Wan Hazmer talks No Straight Roads, Square Enix, and more
1739d
ago
Interview
news.seagm.com
50°
Fate/Grand Order 5th Anniversary Interview – Nasu and Takeuchi Discuss the Future of FGO (Part 2)
1755d
ago
Interview
frontlinejp.net
80°
Shin Megami Tensei III Nocturne HD Remaster: Director Interview
1783d
ago
Interview
frontlinejp.net
70°
2
Ace Combat Series 25th Anniversary Interview (Part 2/2)
1807d
ago
Interview
frontlinejp.net
80°
1
Ace Combat Series 25th Anniversary Interview (Part1/2)
1807d
ago
Interview
frontlinejp.net
60°
Interview: KartRider: Drift – Executive Director, Hoon Park
1827d
ago
Interview
explosionnetwork.com
60°
2
Game Gear Micro Developer Interview
1831d
ago
Interview
frontlinejp.net
200°
20
Xenogears 2 Didn’t Happen Because of FF: Spirits Within – Monolith Soft President Sugiura
1844d
ago
Interview
frontlinejp.net
60°
3
Xenoblade's Takahashi On DE Development, Learning from Failure, and the Future
1847d
ago
Interview
frontlinejp.net
60°
2
Evercade Interview: Director Andrew Byatt on Making Nostalgia Modern
1856d
ago
Interview
siliconera.com
50°
2
Producer of XCOM: Chimera Squad inspires female game developers
1858d
ago
Interview
nikoofarmusic.com
40°
From Backdrop to Spotlight: The Significance of Architecture in Video Game Design
1873d
ago
Interview
archdaily.com
100°
FFVII Remake: Producer Kitase Discusses Original Team’s Involvement and more
1877d
ago
Interview
frontlinejp.net
190°
5
FFVII Remake: Interview with Nomura Tetsuya and Kitase Yoshinori
1885d
ago
Interview
frontlinejp.net
60°
Final Fantasy XIV Interview: Creating Understanding Through Emet-Selch
1896d
ago
Interview
siliconera.com
170°
7
How did They Make One of The Scariest Games of the Year?
1912d
ago
Interview
nikoofarmusic.com
60°
Interview: Yakuza 7 Developers Discuss the Genre Shift and New Protagonist (Part 2)
1980d
ago
Interview
frontlinejp.net
60°
1
Taito Interview With Hiroshi Uemura Goes Over the Company's Plans for the Future
1984d
ago
Interview
siliconera.com
90°
2
Interview: Yakuza 7 Developers Discuss the Genre Shift and New Protagonist (Part 1)
1985d
ago
Interview
frontlinejp.net
50°
How 13 Sentinels Was Created: Interview with George Kamitani and Vanillaware Staff (Part 2)
2014d
ago
Interview
frontlinejp.net
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