I believe when telling a story, or making a game, movie...etc, that the opening should give the reader/player/viewer a brief glimpse of what he can expect from the experience. And this is what the Souls series always captured. You wake up lost in a foreign place, danger lurks in every corner, and an insurmountable behemoth of an enemy blocks your path. You test your steel, but in a hit or two you’re down. You return again, now picking on his attack pattern, you manage a hit, another and another, then one mistake and you’re down again. You return a final time. This time every dodge, block and attack is point perfect. Finally the giant goes down. That, in a nutshell, is what you can expect from every Souls game.
Demon’s Souls was a phenomenal start of an idea; it was well imagined, well executed and overall performed beautifully. Then DS1 came out. The developers made great changes that broadened the idea, gave more variety and perfected most of the mechanics. With the lead developer out of the picture, DS2 lacked in quality, not technically but in the level design, boss design and overall balancing.
In DS3 thankfully the lead developer returned to his seat after delivering the illustrious Bloodborne. Dark Souls Three doesn't bring many new elements to the formula, but rather rehash it.
Going back to Dark Souls after Bloodborne was not easy, the weapons are less intricate both in gameplay, style and art. Though the arsenal of weapons is larger than BB, the fact remains that most weapons are rehashes on style and attributes. Some weapons may have unique abilities (Weapon arts) but still many share the same ability.
The level design easily outshines DS2, but it’s still not on par with DS1. But the level design seems, in some areas, built for the PVP more so than for the single player or the PVE. So when it comes to PVP the level design stands as the best in the Souls series.
Boss fights have always been one of the highlights of a Souls game. The presentation, difficulty and design have always been some of the best in gaming. My main issue in DS3 is how recycled most of the bosses feel, granted they are still a blast to go through, but still lacks freshness.
The art always been one of the most attractive aspects of the Souls series. Most areas have their own identity, and the game present the players into new areas with great spectacles. Whither it’s a library, monastery or catacombs, the areas are filled with great imagery and populated with hauntingly creatively designed enemies. From a technical point, the games is much more stable then previous entries; there is no blighttown equivalent this time, but all in all there is no leap in graphical fidelity but rather a respectable hop.
The best part of DS3 is easily the pvp, with stable connectivity and the new Mad phantoms (which are hostile to everyone, you, enemies and other phantoms) a run through a densely populated level can easily become a royal rumble; host, White and Blue phantoms vs. Red phantoms vs. Mad phantoms vs. enemies, the fights become crazier than ever.
In closing, DS3 almost perfects the formula that Demon’s souls set out to make. The unfortunate thing is that the developers made a leap so great in DS1 that they couldn't redo once again. Still, the game is an amazing experience that no fan of the series should skip.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
Dark Souls 3 is easily the most replayable game in the Dark Souls Series. But, is the game good enough to spend nearly 10 hours killing Silver Knights alone?
These games bore me to tears. I don’t mind the difficulty it’s just the constant killing the same enemies over every time you rest that makes it so monotonous